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  1. #1
    Player
    romah's Avatar
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    Mar 2023
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    Aly Page
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    Phantom
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    Samurai Lv 90
    [QUOTE=ASkellington;6220259]Point me in the direction to a better healing class in this game. I'll wait.

    There have been several threads of this already, you didn't need to make another one. The answer to remove Rescue is "no" and has always been a no. The only thing it needs is a fix to the delay as mentioned countless times already.

    Edit: People asking to remove things is why my class is even unfun in the first place to begin with. The problem is you for asking for removal.

    Why does it have to be a healer ? You missed the whole point. Fact is, I'm not going to stand there, getting mocked and reading ppl like you trying to justify people behavior with "we've got nothing the last 2 expansions"

    Also I'm fine with being the problem.
    (1)

  2. #2
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by romah View Post
    Why does it have to be a healer ?.
    Because a *lot* of people just want to heal.

    You should go back and look at the drama over HW healer DPS.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    romah's Avatar
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    Aly Page
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    Phantom
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    Samurai Lv 90
    Quote Originally Posted by Sebazy View Post
    Because a *lot* of people just want to heal.

    You should go back and look at the drama over HW healer DPS.
    Maybe I will but I honestly already had my fill of drama for a while. I appreciate all the people who tried to keep this civil. Even though I did not/will not bother answering to everyone who's reacted to this thread, I did see some valid arguments in keeping /fixing rescue. I might not agree with everything and I still don't enjoy not being fully in control of my character but again, it is what it is.
    (2)

  4. 03-26-2023 04:53 AM

  5. #5
    Player
    ASkellington's Avatar
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    Dec 2019
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    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by romah View Post
    Why does it have to be a healer ?
    Because I like playing healers in MMORPGs. This ain't my first rodeo. I've been playing MMOs for going on 2 decades now. I know what I like to play and it ain't tanks and dps. "Go play another mmo". There ain't another MMO out right now that has what I'm looking for that I haven't tried and even some that aren't what I'm looking for that I have tried. I'm already waiting for more to come out to leave this game if it doesn't improve.

    I'm not missing the point.
    (7)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #6
    Player
    romah's Avatar
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    Mar 2023
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    Aly Page
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    Phantom
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    Samurai Lv 90
    Quote Originally Posted by ASkellington View Post
    Because I like playing healers in MMORPGs. This ain't my first rodeo. I've been playing MMOs for going on 2 decades now. I know what I like to play and it ain't tanks and dps. "Go play another mmo". There ain't another MMO out right now that has what I'm looking for that I haven't tried and even some that aren't what I'm looking for that I have tried. I'm already waiting for more to come out to leave this game if it doesn't improve.

    I'm not missing the point.
    You're not going to like what I'm about to say but maybe you're part of the problem right there. I also been playing MMOs for decades and I did stop playing ff14 a few times due to the direction the game was taking. I'm sorry that you feel this way but maybe if you (and other healer mains) actually tried to adapt and play something else, devs would start caring more about your favorite role. During ARR no one would play tanks. That's when they started adding mounts for tank achievements, adding mechanics for the off tank in trials and supressing one tank on team comp when it was not needed (crystal tower).
    (1)

  7. #7
    Player
    ASkellington's Avatar
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    Dec 2019
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    985
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    Xynnel Valeroyant
    World
    Balmung
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    Astrologian Lv 100
    Quote Originally Posted by romah View Post
    You're not going to like what I'm about to say but maybe you're part of the problem right there. I also been playing MMOs for decades and I did stop playing ff14 a few times due to the direction the game was taking. I'm sorry that you feel this way but maybe if you (and other healer mains) actually tried to adapt and play something else, devs would start caring more about your favorite role. During ARR no one would play tanks. That's when they started adding mounts for tank achievements, adding mechanics for the off tank in trials and supressing one tank on team comp when it was not needed (crystal tower).
    Healer numbers have already dropped and I mainly log on to RP. The moment another MMO catches my attention I'm pretty much gone. I don't believe for a second the devs care about healers and frankly, I do hope people start lighting them on fire for the trash they've made of the role the past 2 expansions.

    Plus, adding achievements and mounts for tanks still doesn't fix the fact that alot of tank duties in this game are next to one. The only good step they've started doing is giving things for the other two tanks to do in alliance raids and a few mechanics in normal raids for the off tank. Too little too late in my opinion. SE needs to step up their game.
    (10)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #8
    Player
    Sebazy's Avatar
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    Aug 2013
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    Gridania
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    3,468
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    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by romah View Post
    You're not going to like what I'm about to say but maybe you're part of the problem right there. I also been playing MMOs for decades and I did stop playing ff14 a few times due to the direction the game was taking. I'm sorry that you feel this way but maybe if you (and other healer mains) actually tried to adapt and play something else, devs would start caring more about your favorite role.
    I'm at a complete blank as to what the link is between healer's being particularly prone to one tricking and SE not caring about the role? I guess you are suggesting that it because it has a foundation of regular players that SE don't feel any need to spend any time on it? The problem with that theory is that I'm fairly certain that Shadowbringer's ushered in an era of SE feeling that it doesn't really matter if the end game players burn out en masse because they will always have enough fresh blood coming through to fill the gaps and at least for Shadowbringers, that was a very valid stance from a cold hard business perspective. All jobs and roles have suffered some degree of watering down in a bid to make majority of the game almost impossible to fail at. It's just that healers have consistently gotten it in the neck for longer and harder. It's not that SE don't care. It's that they don't really know what to do with the role and aren't willing to commit the manpower and resources to do better when they seemingly don't feel that it's necessary.

    It's not going to take healers quitting in waves to change anything (At least from my perspective, that's already happened in long established top tier FCs and teams). It's going to take players quitting in their droves to the point where they significantly outpace new players.

    During ARR no one would play tanks. That's when they started adding mounts for tank achievements, adding mechanics for the off tank in trials and supressing one tank on team comp when it was not needed (crystal tower).
    The mounts were indeed an incentive. OT mechanics weren't. That was there because 2 tanks were a genuine handicap on many early ARR bosses. TitanHM was a great example of this at it's worst. If your MT knew the safe spot, they weren't going to die, ever. The OT offered no value and literally made the fight harder as you'd get noticeably more final phase tumults coming in with the longer time to kill.
    (8)
    Last edited by Sebazy; 03-26-2023 at 06:00 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #9
    Player
    romah's Avatar
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    Phantom
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    Samurai Lv 90
    Quote Originally Posted by Sebazy View Post
    I'm at a complete blank as to what the link is between healer's being particularly prone to one tricking and SE not caring about the role? I guess you suggesting that it because it has a foundation of regular players that SE don't feel any need to spend any time on it? The problem with that theory is that I'm fairly certain that Shadowbringer's ushered in an era of SE feeling that it doesn't really matter if the end game players burn out en masse because they will always have enough fresh blood coming through to fill the gaps and at least for Shadowbringers, that was a very valid stance from a cold hard business perspective. All jobs and roles have suffered some degree of watering down in a bid to make majority of the game almost impossible to fail at. It's just that healers have consistently gotten it in the neck for longer and harder. It's not that SE don't care. It's that they don't really know what to do with the role and aren't willing to commit the manpower and resources to do better when they seemingly don't feel that it's necessary.

    It's not going to take healers quitting in waves to change anything (At least from my perspective, that's already happened in long established top tier FCs and teams). It's going to take players quitting in their droves to the point where they significantly outpace new players.



    The mounts were indeed an incentive. OT mechanics weren't. That was there because 2 tanks were a genuine handicap on many early ARR bosses. TitanHM was a great example of this at it's worst. If your MT knew the safe spot, they weren't going to die, ever. The OT offered no value and literally made the fight harder as you'd get noticeably more final phase tumults coming in with the longer time to kill.
    You're making sense. But I don't see how else you can protest against your role going in a bad direction.
    (1)

  10. #10
    Player
    Rilifane's Avatar
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    Oct 2015
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    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by romah View Post
    You're not going to like what I'm about to say but maybe you're part of the problem right there. I also been playing MMOs for decades and I did stop playing ff14 a few times due to the direction the game was taking. I'm sorry that you feel this way but maybe if you (and other healer mains) actually tried to adapt and play something else, devs would start caring more about your favorite role. During ARR no one would play tanks. That's when they started adding mounts for tank achievements, adding mechanics for the off tank in trials and supressing one tank on team comp when it was not needed (crystal tower).
    I believe the problem is as Sebazy said that they don't care where the tanks and healers come from as long as they exist.
    To a businessman, there is no difference between having a stable, dedicated playerbase of a role and an everchanging one where people get replaced at the same speed they quit.

    They stripped away as much role-specific responsibility from tanks and healers alike as possible so anyone, including people who aren't really interested in the role, can just do it.
    And this approach currently works... somewhat. The numbers are still fine, healers and tanks exist, although healers had some drops on numbers (not as informed about tanks). But it's not terribly skewed towards dps so it must be fine - except that alienating veterans by telling them to fuck off so little Timmy can enjoy his fast queue times isn't a good look.

    Making something accessible is good, deleting as much extra responsibility until you become borderline obsolete isn't.

    And that is also why "just play dps" isn't the solution.
    Neither for sending a message nor for giving the unsatisfied healer mains what they want.
    It doesn't send a message because SE accounted for that by instead focussing on just always getting enough fresh meat to wear out.
    It doesn't give the people who are unhappy what they want because while dps gameplay is generally more engaging instead of mashing your one button to death unless you have a clownfiesta party, it still lacks what these people really enjoy about the role: noticable and real extra responsibility, juggling different tasks, making meaninful choices, being able to show good reaction with triage healing.

    I had switched from healer to BLM for the 1st EW tier.
    And I love BLM. I really do and it is the one class I will miss.
    It has a high skill ceiling, it's extremely rewarding to pull it off well, it requires equal amounts of planning for mobility and reaction to procs and MP ticks, it has very meaningful choices via Transpose lines/ doing short AF phases and optimizing UI phase, taught me how to keep my movement minimal but precise and even my Addle had to be planned more carefully because of the limited amount of instants to weave it properly.
    It was fun, no doubt.
    But it also lacked what I really want and that is the extra responsibility of keeping the party alive, of supporting the team as a whole, of juggling different tasks (as opposed all of them being focused on moar deeps), coordinating with my co heal and the party as a whole and feeling like I approach the same problem from different angles whenever I switch class.

    It is why I'm so happy with playing healers in WoW again.
    I've spent 40% at most dpsing in LFR which is basically normal raids and easiest difficulty but with slightly more chaos and carnage and I mean that in a good way
    And I have a lot of room for improvement as if there's almost no end to what I can polish. Not just in the downtime gameplay department but also healing itself.
    When I switch from Druid to Priest to Evoker to Paladin etc. I always have a completely different approach and a fresh challenge. Even the downtime gameplay is different between healers. Some go into melee combat, some stay at range and some downtime gameplay plays directly into getting resources for healing. They have different utility and ways to support their party.

    That is what I'm looking for and playing a DPS in FFXIV isn't going to give it to me. Despite the frequent assumption that I "secretly just want to play DPS".
    No, I don't. End of story.
    (9)

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