Quote Originally Posted by Tigore View Post
Well, kinda... The Jump and High Jump may not change positions, but I believe last I checked, they have Spineshatter Dive to approach and Elusive Jump back flips them. I use these similar utilities to counter our jellyfish boss using Tentacle Dig.
DRG has two different gap closers, spineshatter dive (with a storable 2nd charge at level 84) and dragonfire dive. SSD has a 60sec cooldown per charge, DFD can't be banked and has a 2 minute cooldown. Jump and its upgrades do not move your pos, correct, you stay locked in your original location geographically even though your model and camera will jump forward.

Still... You figure every 2 minutes you have at most 3 gap closes available, and if not you can consistently have one every minute.