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  1. #1
    Player
    feyii's Avatar
    Join Date
    Aug 2018
    Posts
    25
    Character
    J'zhed Phoenixsong
    World
    Marilith
    Main Class
    Red Mage Lv 90

    Island Sanctuary Cowries earned on Cycle 7 incorrect

    Date & Time: 20. March 2023 21:25 (CET) (time I checked the taskmaster on Cycle 7) - 21. March 2023 16:48 (CET) (time I collected the remaining Cycle 7 earnings on Cycle 1 of the new season)
    Frequency: irregularly, as far as I can tell it seems very random
    World name: Phantom
    Character name: Never Moore
    Retainer name: -
    NPC name: Tactful Taskmaster
    Monster name: -
    Class/Level: Max level for all jobs/classes, was on Armorer on Cycle 7 and Astrologian on Cycle 1; Island Sactuary Rank 12, all facilities built and upgraded to Rank III
    Party or solo: solo
    In-game time: not relevant, but it was 9:58 ET when I talked to the NPC
    Area and coordinates: Island Sanctuary, X: 12.4, Y: 28.8, Z: 0.4
    Housing: -
    Steps:
    1. have at least 2 characters with Island Sanctuary unlocked and at the same rank for everything (for comparison purposes)
    2. set up the workshop schedules for the season with Cycle 1 (C1) as first rest day and any other cylce between C2 and C6 as second rest day - it is important to NOT rest C7
    3. the schedules between all characters need to be identical for comparison purposes
    4. visit the each character's Island Sanctuary every day and compare the earned cowries for the previous day
    4.1. if all characters have the same workshop setup, the cowries earned each day match
    5. visit each character's Island Sanctuary on C7 and take note of the cowries earned for C7 so far
    5.1. up to this point the cowries earned for each character match
    6. visit each character's Island Sanctuary on C1 of the following season to collect the remaining cowries from the previous cycle 7
    6.1. sometimes, the sum of cowries collected after the season change, plus the cowries already collected on C7 (result is the total earnings for C7), do not match between characters, even though they should, like on all cycles before

    Additional notes: From comparing to others with the issue, so far it seems to be related to the groove bonus for the remaining crafts. Up to the point you check the taskmaster on C7, the correct groove bonus is applied to all shipped items. For the remaining items, a lower groove bonus seems to be applied.

    For the current case, here is what I did and got for C7 for all of my characters (can also be seen in the spreadsheet below):

    Workshop schedule for all (repeated in all 3 workshops):
    Isleworks Rope - Isleworks Tunic (Efficiency Bonus) - Isleworks Spruce Round Shield (Efficiency Bonus) - Isleworks Tunic (Efficiency Bonus)

    I started C7 at 35/35 groove.

    Earnings collected per character on C7 (first set of Ilseworks Rope and Isleworks Tunic was shipped, Shield was in progress):
    J'zhed - 1665
    Sindrj - 1665
    Never - 1665

    At that point all three were still displayed to have 35/35 groove.

    Remaining earnings collected on C1 per character (for Isleworks Spruce Round Shield and second set of Isleworks Tunic):
    J'zhed - 3732
    Sindrj - 3732
    Never - 3378

    C7 Total for each character:
    J'zhed - 5397
    Sindrj - 5397
    Never - 5043

    As you can see, the difference comes only from the earnings collected after the start of the new season. This has been the case in all instances I've had this happen.

    I have documented the issue for my characters in this google spreadsheet over a few weeks, with 2 occurences on different characters during that time: https://docs.google.com/spreadsheets...it?usp=sharing
    During the previous season the character Never (Moore)@Phantom was affected. Three seasons earlier it was J'zhed (Phoenixsong)@Marilith

    If needed and requested, I can provide full screenshots. Please let me know, if and what additional information is needed, so I can try to provide it.

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    (0)
    Last edited by feyii; 03-22-2023 at 04:35 PM.

  2. #2
    Player
    feyii's Avatar
    Join Date
    Aug 2018
    Posts
    25
    Character
    J'zhed Phoenixsong
    World
    Marilith
    Main Class
    Red Mage Lv 90

    new occurrence in the new season

    I have two new occurrences of this bug in the new season. I'll just add the times and what I did for Cycle 7 on all my characters, for reference. Everything else remains as before.

    1st occurence:
    Date & Time: 27. March 2023 21:28 (CEST) (time I checked the taskmaster on Cycle 7) - 28. March 2023 16:01 (CEST) (time I collected the remaining Cycle 7 earnings on Cycle 1 of the new season)
    World name: Phantom
    Character name: Never Moore

    2nd occurrence:
    Date & Time: 27. March 2023 21:07 (CEST) (time I checked the taskmaster on Cycle 7) - 28. March 2023 16:13 (CEST) (time I collected the remaining Cycle 7 earnings on Cycle 1 of the new season)
    World name: Marilith
    Character name: J'zhed Phoenixsong

    Additional information:
    Cycle 7 started at 35 Groove for all characters.

    Cycle 7 workshop schedule for all characters (repeated in all 3 workshops):

    Isleworks Tomato Relish - Ilseworks Honey (Efficiency Bonus) - Isleworks Caramels (Efficiency Bonus) - Isleworks Honey (Efficiency Bonus) - Ilseworks Caramels (Efficiency Bonus)

    C7 earnings collected on C7 per character (Tomato Relish and first Honey was shipped, first Caramels in production):
    J'zhed - 957
    Never - 957
    Sindrj - 957

    Remaining earnings for C7 per character, collected on C1 of the new season (Caramels, Honey and Caramels again):
    J'zhed - 2037
    Never - 4116
    Sindrj - 4146

    C7 Total for all characters:
    J'zhed - 2994
    Never - 5073
    Sindrj - 5103 (this was the expected value)
    (0)
    Last edited by feyii; 03-29-2023 at 04:31 PM.

  3. #3
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Sounds like you ran out of ingredients on one of your characters. Check the "material allocation" menu for "current and next season" after scheduling your stuff and look for any red numbers
    (1)

  4. #4
    Player
    feyii's Avatar
    Join Date
    Aug 2018
    Posts
    25
    Character
    J'zhed Phoenixsong
    World
    Marilith
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by StouterTaru View Post
    Sounds like you ran out of ingredients on one of your characters. Check the "material allocation" menu for "current and next season" after scheduling your stuff and look for any red numbers
    I certainly did not run out of mats. I have screenshots of both my schedule and material allocation window for all characters (which are visible in the spreadsheet linked in the original post). Also, the amount of missing cowries does not fit to a complete craft being skipped. 30 cowries, for example, which is the amount the character Never was missing last season, is less than even a single item is worth (lowest value item for the schedule was honey, with 43 cowries base value), without accounting for bonuses from supply and demand or efficiency and groove bonus.
    (0)
    Last edited by feyii; 03-30-2023 at 12:55 AM.

  5. #5
    Player
    rinha's Avatar
    Join Date
    Mar 2023
    Posts
    4
    Character
    Rinh'a Tayuun
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    The mathematics behind the expected value have been derived by the "Overseas Casuals" discord community as follows:
    craftValue = floor(baseValue * WorkshopBonus * (100 + Groove) / 10000)
    finalValue = floor(craftValue * PopularityMultiplier * SupplyMultiplier / 10000)

    If the craft is efficient, the final value is doubled.

    Workshop bonuses are:
    Rank I - 100
    Rank II - 110
    Rank III - 120

    Popularity multipliers are:
    Very High - 140
    High - 120
    Average - 100
    Low - 80

    Supply modifiers are:
    Nonexistent - 160
    Insufficient - 130
    Sufficient - 100
    Surplus - 80
    Overflowing - 60

    On the cycle 7 which started on 27th March, the items crafted had the following popularity/supply:
    Tomato Relish - Average/Insufficient
    Honey - Very High/Insufficient
    Caramels - Very High/Nonexistent

    This gives us the following values for Feyii's schedule's (starting with 35 groove, due to crafting on 4 prior days):
    Tomato Relish: floor(floor(52 * 120 * (100 + 35) / 10000) * 100 * 130 / 10000) = 109 per workshop -> 327 total
    Honey: floor(floor(36 * 120 * (100 + 35) / 10000) * 140 * 130 / 10000) * 2 = 210 per workshop -> 630 total
    Caramels: floor(floor(81 * 120 * (100 + 35) / 10000) * 140 * 160 / 10000) * 2 = 586 per workshop -> 1758 total
    Honey: floor(floor(36 * 120 * (100 + 35) / 10000) * 140 * 130 / 10000) * 2 = 210 per workshop -> 630 total
    Caramels: floor(floor(81 * 120 * (100 + 35) / 10000) * 140 * 160 / 10000) * 2 = 586 per workshop -> 1758 total

    Grand total = 327 + 630 + 1758 + 630 + 1758 = 5103

    As we can see, this amount was collected by character Sindrj.

    All of Feyii's characters collected the same amount of cowries on C7 during production of the first caramels, and had the same weekly total up to that point. This means that something went wrong during the calculations of the caramels-honey-caramels.

    I have managed to derive the value collected by character Never (5073, a loss of 30 cowries) only by calculating one of the sets of caramels beginning with 33 groove instead of 35:
    Tomato Relish: floor(floor(52 * 120 * (100 + 35) / 10000) * 100 * 130 / 10000) = 109 per workshop -> 327 total
    Honey: floor(floor(36 * 120 * (100 + 35) / 10000) * 140 * 130 / 10000) * 2 = 210 per workshop -> 630 total
    Caramels: floor(floor(81 * 120 * (100 + 33) / 10000) * 140 * 160 / 10000) * 2 = 576 per workshop -> 1728 total *** 33 groove line ***
    Honey: floor(floor(36 * 120 * (100 + 35) / 10000) * 140 * 130 / 10000) * 2 = 210 per workshop -> 630 total
    Caramels: floor(floor(81 * 120 * (100 + 35) / 10000) * 140 * 160 / 10000) * 2 = 586 per workshop -> 1758 total

    Grand total = 327 + 630 + 1728 + 630 + 1758 = 5073

    I'm assuming that, for some reason, the accumulated groove is not always updated during collection on cycle 7, so when the player collects their cowries in the next season, a groove value from an earlier visit is used instead.
    (2)
    Last edited by rinha; 03-31-2023 at 06:00 AM. Reason: Addiing calculations for lower amount / correcting date