More players played and raided Classic TBC than Shadowlands, that's how well they made the game in 2022, and Dragonflight even though much better sold very low and people just quit... and now there is another vanilla+ private server boom.
At least they care more. Did a Paladin rework just because it could not fit every fight. Not saying the end results are better but at least they are constantly trying. It will never be done, but still, constant effort constantly changes the meta and prevents one meta from imprinting in player perception.
Last edited by sharknado; 03-22-2023 at 08:47 AM.
Okay now you're just making shit up. Classic has about 15-20% of the playerbase. We don't sit here and compare raid clears to evaluate average player activity.
At least they care more. Did a Palading rework just because it could not fit every job fight. Not saying the end results are better but at least they are constantly trying. It will never be done, but still constant effort constantly changes the meta and prevents one meta from imprinting in player perception.
I like how you bring that up in confidence and WoW Retail just got a Paladin rework today. lool
https://worldofwarcraft.blizzard.com...notes-now-live
We could only dream of class adjustments like these in XIV. We barely get crumbs.
I like and play both games for different reasons, so I'm not gonna sit here and lie about this shit. The truth is, XIV jobs are getting boring and no amount of "For balance" will ever be reason enough to take away fun. Just as they did with Dungeons. They're balanced, sure.. But they're boring as all shit now.
Last edited by R041; 03-22-2023 at 08:58 AM.
I honestly suggest you watch this video with a guy who actually knows what he's talking about. Diablo 4 looks a'ight but its nowhere near as the "shinin" example of an MMO. https://www.youtube.com/watch?v=4-l91GoAjkMAnd look where that mentality gets us in XIV in 2023. Nowhere. We're dull and spiraling into nothingness with bloated buttons that all feel the same. Congratulations.
WoW has managed to make it work to some degree, and there are MMO-esque ARPGs that are attempting to do it as well. It can be done. Fun should be priority over strict balance.
XIV devs need to realize that you can't balance everything perfectly and you need to focus on fun combat engagement over everything else.
Also you have no idea what the balance is like in D4, or what it'll be like in end-game. It's just an assumption based on D3.
With other ARPGs managing to pull it off, and D4 looking promising, the gap of complex action combat and MMORPG are closing in.
D4's world and systems feel more like an MMORPG than most MMOs to date. There are so many quests, you don't have to do them in any specific order depending on the region. They're all voice acted. There are.. A LOT.
https://youtu.be/DglGWF4LBnc
Also, why are we even bringing up Diablo? its not even an actual MMO lol
Because people are foolish enough to respond to them constantly instead of just putting them on ignore. Trolls would stop if people stopped feeding them, but people can't help but take the low hanging fruit...like that Arthars thread, was obvious it was a troll thread the second I read the first post.
Because the thread? Diablo wasn't traditionally an MMO. But D4 definitely feels like one.I honestly suggest you watch this video with a guy who actually knows what he's talking about. Diablo 4 looks a'ight but its nowhere near as the "shinin" example of an MMO. https://www.youtube.com/watch?v=4-l91GoAjkM
Also, why are we even bringing up Diablo? its not even an actual MMO lol
I played the Beta, it felt like a living MMORPG and hit all the marks even from just Lv1-25. I maxed all classes and did all quests, cleared the whole map. It was almost a surreal experience, because it was like playing a living MMO CRPG with ARPG combat. Does that make sense? It's hard to explain. I say CRPG, because it has that same vibe with how all of the quests are setup and how they all kinda interact and work with the map, unlock new things, dungeons, parts of the environment. But ARPG because of the action combat specifically. It's not quite Divinity 2, but it was definitely inching toward it.
Also yeah, KRIPP has some legit criticisms - But these are things I believe can be worked out. But if they aren't? I'm still enjoying my time being able to run around in groups in a living world and doing world events and bosses.
Edit: Also, I'm mostly excited for the overall combination of systems D4 is presenting us. Balancing issues, new items, UI, whatever - That can be adjusted. But the underlying gameplay loop is exciting.
(As long as they don't cash shop the shit out of it)
Last edited by R041; 03-22-2023 at 09:49 AM.
I am yet to meet a single person who has ever said this, and I defy you to show me otherwise.People want everything without doing anything
Dont exaggerate.
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