Weekly lockouts are common in nearly every MMO... This game just has loot restrictions instead of straight up locking you out of the fight.I'm a new player and I see a lot of content creators discussing the gearing system and its problems, but It only makes me question "Why is the loot capped?"
I mean, in other MMOs you just farm the encounter until you get your full set, and here it takes weeks for no reason at all. We don't have any reason to do savage content multiple times a week, for example, or to farm Alliance Raids.
I keep hearing that Criterion and Alliance should give raid equivalent gear, and that's a good solution, but no one addresses the problem of loot cap.
With that being said, I'm still a (very) new player, so I'm curious to see what you guys have to say about it, because there must be a reason for no one to say anything about the loot lock and keep searching for a myriad of different solutions.
Other games also have alternative gearing methods outside of weekly lockouts.
I only started playing WoW a week ago, and i already love the freedom of being able to go down whatever path i choose to obtain gear equal, and sometimes better, than the raid gear offered.
This is what FF is missing, alternative methods that keep you playing the game outside of your weekly reclear night.
Not everyone cares about minions/mounts/achievements, many people play because the combat feels good, and Square should double down and release more combat content, it is a combat based MMO after all.
New Depp Dungeon eureka bossess are pretty cool tbh. I like them. But the boredom of getting to them thru all those boring floors make it kinda meh.
End game loot being capped is a very common MMO procedure. Especially the raids themselves, and the currencies. In WoW Raid gear is on a weekly lock out and there is a limit to how much valor you can get. The methods of end game gearing that don't have a cap generally have a counter balance of very very terrible RNG.
Its to arbitrarily extend the lifetime of the content by turning it into a weekly chore instead of a fun experience. It also doesn't unlock until about a month before the next tier releases.
Its not really that. The reason why alts in WoW work are because of how meaty each class is, with each one having their own spec, builds playstyles and even versatility in gear. You are literally playing as a new character each time, so WoW having systems designed around alts make sense there.It's strange, but after playing WoW I'm glad to have alts again. I think FF14 has a brilliant idea in having all-jobs-in-one, but it's very poorly executed.
The biggest flaw is that FF14 is all jobs-in-one, with many of the downsides of only owning one character. In other games alts farm their gear independently, you have account wide achievements, collection, can easily mail and trade between them which in turn means your inventory is massively increased for each alt. You can easily play other races or appearances, you get extra chances at dailies, rare drops, lots of nice benefits.
Technically you can make alts in FF14, but the system doesn't support it. No bonus exp, far less account wide stuff, no mailing alts or account banks, you're locked to completing the entire MSQ and all its duties, again. You're clearly not meant to have alts. But your all-in-one character doesn't have the benefit alts give. Gearing and Savage lockouts are just another factor of this. It's also absolutely ridiculous 2 free retainers is all you get for your one character. In WoW I keep a ton of junk and fun items and there's no chance I'll ever run out, I have bag slots for days across all characters.
I'm a raider and yes. People love big numbers and "completing their character" and getting shiny loot. Casuals need that too. Stop putting Savage on a pedestal, barely anyone runs it just for loot. They run it for the challenge, then they reclear it for logs.
But in FFXIV, classes arent designed this way. There arent any builds, no unique playstyles to choose from and gear is practically universal. The jobs are so simplified that its practical for a character to have all jobs because it coincides with this homogenous design.
The issue is just the endgame gear acquisition for these jobs. It needs to be less restrictive for upgrading your multiple roles rather than going with the WoW design of having a "main job" where that actually has more weight to it.
If the game actually respected your time, they would either not have a lockout at all or at a minimum unlock it way earlier.
Should the FFXIV weekly loot lockout be by job instead of character-wide? That still does not let a character get everything they need in a single week but does allow all jobs to get geared faster.
It also wouldn't need to apply to the tomestone cap, which could remain character wide. That would encourage more participation in content for getting the actual gear drops instead of just grinding the most efficient tomestone source to cap then calling it quits for the rest of the week.
Something in the line of gear type since jobs share gear.Should the FFXIV weekly loot lockout be by job instead of character-wide? That still does not let a character get everything they need in a single week but does allow all jobs to get geared faster.
It also wouldn't need to apply to the tomestone cap, which could remain character wide. That would encourage more participation in content for getting the actual gear drops instead of just grinding the most efficient tomestone source to cap then calling it quits for the rest of the week.
Time and money. But instead they release half of patch's content in X.X0 and second half in X.X5, so even casual players need to sub 2/4 months per major patch to do the content. And no, you can't just do the X.X5 content in next major patch. V&C was released in 6.25 and died in week, good luck doing that in 6.3. PF has 0 parties for EO right now and it's prime time. Then you have savage/tome/other timegating and house demolition. Odd X.X8 patch with savage unlock is cherry on top.
That is 5/8 months to be subbed per raid cycle, assuming patches release every 4 months, you don't have a house but want to give raids a try once they unlock.
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