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  1. #11
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Liam_Harper View Post
    It's strange, but after playing WoW I'm glad to have alts again. I think FF14 has a brilliant idea in having all-jobs-in-one, but it's very poorly executed.

    The biggest flaw is that FF14 is all jobs-in-one, with many of the downsides of only owning one character. In other games alts farm their gear independently, you have account wide achievements, collection, can easily mail and trade between them which in turn means your inventory is massively increased for each alt. You can easily play other races or appearances, you get extra chances at dailies, rare drops, lots of nice benefits.

    Technically you can make alts in FF14, but the system doesn't support it. No bonus exp, far less account wide stuff, no mailing alts or account banks, you're locked to completing the entire MSQ and all its duties, again. You're clearly not meant to have alts. But your all-in-one character doesn't have the benefit alts give. Gearing and Savage lockouts are just another factor of this. It's also absolutely ridiculous 2 free retainers is all you get for your one character. In WoW I keep a ton of junk and fun items and there's no chance I'll ever run out, I have bag slots for days across all characters.



    I'm a raider and yes. People love big numbers and "completing their character" and getting shiny loot. Casuals need that too. Stop putting Savage on a pedestal, barely anyone runs it just for loot. They run it for the challenge, then they reclear it for logs.
    Its not really that. The reason why alts in WoW work are because of how meaty each class is, with each one having their own spec, builds playstyles and even versatility in gear. You are literally playing as a new character each time, so WoW having systems designed around alts make sense there.

    But in FFXIV, classes arent designed this way. There arent any builds, no unique playstyles to choose from and gear is practically universal. The jobs are so simplified that its practical for a character to have all jobs because it coincides with this homogenous design.

    The issue is just the endgame gear acquisition for these jobs. It needs to be less restrictive for upgrading your multiple roles rather than going with the WoW design of having a "main job" where that actually has more weight to it.
    (4)

  2. #12
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    If the game actually respected your time, they would either not have a lockout at all or at a minimum unlock it way earlier.
    (5)

  3. #13
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    The issue is just the endgame gear acquisition for these jobs. It needs to be less restrictive for upgrading your multiple roles rather than going with the WoW design of having a "main job" where that actually has more weight to it.
    Should the FFXIV weekly loot lockout be by job instead of character-wide? That still does not let a character get everything they need in a single week but does allow all jobs to get geared faster.

    It also wouldn't need to apply to the tomestone cap, which could remain character wide. That would encourage more participation in content for getting the actual gear drops instead of just grinding the most efficient tomestone source to cap then calling it quits for the rest of the week.
    (2)

  4. #14
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jojoya View Post
    Should the FFXIV weekly loot lockout be by job instead of character-wide? That still does not let a character get everything they need in a single week but does allow all jobs to get geared faster.

    It also wouldn't need to apply to the tomestone cap, which could remain character wide. That would encourage more participation in content for getting the actual gear drops instead of just grinding the most efficient tomestone source to cap then calling it quits for the rest of the week.
    Something in the line of gear type since jobs share gear.
    (1)

  5. #15
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rolder50 View Post
    If the game actually respected your time, they would either not have a lockout at all or at a minimum unlock it way earlier.
    Time and money. But instead they release half of patch's content in X.X0 and second half in X.X5, so even casual players need to sub 2/4 months per major patch to do the content. And no, you can't just do the X.X5 content in next major patch. V&C was released in 6.25 and died in week, good luck doing that in 6.3. PF has 0 parties for EO right now and it's prime time. Then you have savage/tome/other timegating and house demolition. Odd X.X8 patch with savage unlock is cherry on top.

    That is 5/8 months to be subbed per raid cycle, assuming patches release every 4 months, you don't have a house but want to give raids a try once they unlock.
    (2)

  6. #16
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Jojoya View Post
    Should the FFXIV weekly loot lockout be by job instead of character-wide? That still does not let a character get everything they need in a single week but does allow all jobs to get geared faster.

    It also wouldn't need to apply to the tomestone cap, which could remain character wide. That would encourage more participation in content for getting the actual gear drops instead of just grinding the most efficient tomestone source to cap then calling it quits for the rest of the week.
    I was thinking perhaps maybe instead have the savage lockout be 3 gear upgrades per week. Based on the 3 main roles; tank, dps and healer. So for example lets say you want to focus on your dps but also upgrade your healer so you can obtain 2 upgrades for your dps classes but 1 upgrade for healer or 2 healer upgrades and 1 dps, or you can spread them out to get 1 for each role or even just dump all 3 into one main role if you want.

    That way theres still a lockout to prolong the content but you wont feel as gimped when the weeks roll by.

    Just an idea I had and I dont know if this actually is a viable solution but its a heck a lot better than just getting 1 piece per week in a game that is supposed to encourage playing multiple roles in one character
    (1)

  7. #17
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Run selling would be so much worse than it currently is if there wasn't a weekly lockout.
    (0)

  8. #18
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    It's a time gate. "Saving people from themselves."

    Someone already said it but a lot of people would finish up in the first two weeks, and then complain about having nothing to do... which is honestly fine?

    The only really valid reason is that they want to ensure that there's still plenty of people doing reclears each week so that regular people who don't have the time to clear the content over and over again within the first two weeks and get everything they want will still maybe have other people to do so with.
    (1)

  9. #19
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Been 4 years and I’m finally a Mentor. Same to finally get an Anima minion.

    There’s so much in the game to do. Though it is extremely easy to cap tomestones, I’m having difficulty figuring out what to do with them all.
    (0)

  10. #20
    Player
    GhostZukin's Avatar
    Join Date
    Apr 2017
    Posts
    34
    Character
    Jannus Novus
    World
    Jenova
    Main Class
    Reaper Lv 90
    I'm fine with the lockout remaining until the next major patch; though when an ultimate comes out, the lockout and caps should be removed. Statics are constantly reforming and disbanding, and certain statics may not want your main role.
    (2)

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