Quote Originally Posted by Jojoya View Post
Should the FFXIV weekly loot lockout be by job instead of character-wide? That still does not let a character get everything they need in a single week but does allow all jobs to get geared faster.

It also wouldn't need to apply to the tomestone cap, which could remain character wide. That would encourage more participation in content for getting the actual gear drops instead of just grinding the most efficient tomestone source to cap then calling it quits for the rest of the week.
I was thinking perhaps maybe instead have the savage lockout be 3 gear upgrades per week. Based on the 3 main roles; tank, dps and healer. So for example lets say you want to focus on your dps but also upgrade your healer so you can obtain 2 upgrades for your dps classes but 1 upgrade for healer or 2 healer upgrades and 1 dps, or you can spread them out to get 1 for each role or even just dump all 3 into one main role if you want.

That way theres still a lockout to prolong the content but you wont feel as gimped when the weeks roll by.

Just an idea I had and I dont know if this actually is a viable solution but its a heck a lot better than just getting 1 piece per week in a game that is supposed to encourage playing multiple roles in one character