Weekly lockouts are common in nearly every MMO... This game just has loot restrictions instead of straight up locking you out of the fight.I'm a new player and I see a lot of content creators discussing the gearing system and its problems, but It only makes me question "Why is the loot capped?"
I mean, in other MMOs you just farm the encounter until you get your full set, and here it takes weeks for no reason at all. We don't have any reason to do savage content multiple times a week, for example, or to farm Alliance Raids.
I keep hearing that Criterion and Alliance should give raid equivalent gear, and that's a good solution, but no one addresses the problem of loot cap.
With that being said, I'm still a (very) new player, so I'm curious to see what you guys have to say about it, because there must be a reason for no one to say anything about the loot lock and keep searching for a myriad of different solutions.


Other games also have alternative gearing methods outside of weekly lockouts.
I only started playing WoW a week ago, and i already love the freedom of being able to go down whatever path i choose to obtain gear equal, and sometimes better, than the raid gear offered.
This is what FF is missing, alternative methods that keep you playing the game outside of your weekly reclear night.
Not everyone cares about minions/mounts/achievements, many people play because the combat feels good, and Square should double down and release more combat content, it is a combat based MMO after all.
New Depp Dungeon eureka bossess are pretty cool tbh. I like them. But the boredom of getting to them thru all those boring floors make it kinda meh.
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