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  1. #1
    Player
    Sunneva's Avatar
    Join Date
    Mar 2023
    Posts
    1
    Character
    Sunneva Lissena
    World
    Gilgamesh
    Main Class
    Sage Lv 90

    Why is endgame loot capped?

    I'm a new player and I see a lot of content creators discussing the gearing system and its problems, but It only makes me question "Why is the loot capped?"

    I mean, in other MMOs you just farm the encounter until you get your full set, and here it takes weeks for no reason at all. We don't have any reason to do savage content multiple times a week, for example, or to farm Alliance Raids.

    I keep hearing that Criterion and Alliance should give raid equivalent gear, and that's a good solution, but no one addresses the problem of loot cap.

    With that being said, I'm still a (very) new player, so I'm curious to see what you guys have to say about it, because there must be a reason for no one to say anything about the loot lock and keep searching for a myriad of different solutions.
    (7)

  2. #2
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Because it is endgame loot.

    And no, Criterion and Alliance should not give gear equivalent to savage raids cause that would throw off the balance of those raids. Gear progression is a essential part of raiding and throwing that balance off by giving you more choices to get the same level of gear would temper with that.

    I am casual too btw. so this is no casual shaming but seriously there is no need for a casual player to have gear equivalent to savage raid gear anyways. You can get easily 630 gear for example which is close to the savage gear itemlevel and for what do you even need it anyways? To better perform in braindead low level dungeons? Your gear won't matter anyways when the next patch hits so there is literally no reason for you to progress beyond what we have now for casuals anyways.

    There are so many ways to get gear, we don't need even more or easier ways.
    (10)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    It's strange, but after playing WoW I'm glad to have alts again. I think FF14 has a brilliant idea in having all-jobs-in-one, but it's very poorly executed.

    The biggest flaw is that FF14 is all jobs-in-one, with many of the downsides of only owning one character. In other games alts farm their gear independently, you have account wide achievements, collection, can easily mail and trade between them which in turn means your inventory is massively increased for each alt. You can easily play other races or appearances, you get extra chances at dailies, rare drops, lots of nice benefits.

    Technically you can make alts in FF14, but the system doesn't support it. No bonus exp, far less account wide stuff, no mailing alts or account banks, you're locked to completing the entire MSQ and all its duties, again. You're clearly not meant to have alts. But your all-in-one character doesn't have the benefit alts give. Gearing and Savage lockouts are just another factor of this. It's also absolutely ridiculous 2 free retainers is all you get for your one character. In WoW I keep a ton of junk and fun items and there's no chance I'll ever run out, I have bag slots for days across all characters.

    Quote Originally Posted by Ranaku View Post
    I am casual too btw. so this is no casual shaming but seriously there is no need for a casual player to have gear equivalent to savage raid gear anyways.
    I'm a raider and yes. People love big numbers and "completing their character" and getting shiny loot. Casuals need that too. Stop putting Savage on a pedestal, barely anyone runs it just for loot. They run it for the challenge, then they reclear it for logs.
    (30)

  4. #4
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Liam_Harper View Post
    It's strange, but after playing WoW I'm glad to have alts again. I think FF14 has a brilliant idea in having all-jobs-in-one, but it's very poorly executed.
    When I played WoW, I had a max character on every slot for all the classes. And tbh, after years of playing FF14 I don't think I like the all-jobs-in-one that much. The only bright side to it is the crafting system that allow you to be full independent. But I miss that feeling "I'm a no0b" again whenever you reroll and go through the content of the entire game again. Also, it means whenever you roll an alt, you have a actual interest in playing and understand that class whether in FF14, many of the classes I leveled is really just go through the motion.

    If FF14 allows achievement sharing and all unlocker are account bound, I would fill up my entire 8 slots.
    (3)

  5. #5
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    198
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ranaku View Post
    Because it is endgame loot.

    And no, Criterion and Alliance should not give gear equivalent to savage raids cause that would throw off the balance of those raids. Gear progression is a essential part of raiding and throwing that balance off by giving you more choices to get the same level of gear would temper with that.

    I am casual too btw. so this is no casual shaming but seriously there is no need for a casual player to have gear equivalent to savage raid gear anyways. You can get easily 630 gear for example which is close to the savage gear itemlevel and for what do you even need it anyways? To better perform in braindead low level dungeons? Your gear won't matter anyways when the next patch hits so there is literally no reason for you to progress beyond what we have now for casuals anyways.

    There are so many ways to get gear, we don't need even more or easier ways.
    If you are casual, then you are not gonna clear Criteon and when Alliance releases, nobody cares about gear anymore. As a raider, Im all for casual content to give savage ilvl gear. I want to have more option to min max best DPS option after those 4 months already spent gearing 2 characters. Alliance raid isnt even worth a damn second of our time to enter it, except glamour, and not every raider cares about glamour. It would only make game better if it would be savage ilvl, as even raiders would have reason to enter it.

    So if you are casual player, I dont think anybody cares about your opinion about end game rewards. Just sain.
    (1)

  6. #6
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ranaku View Post
    Because it is endgame loot.

    And no, Criterion and Alliance should not give gear equivalent to savage raids cause that would throw off the balance of those raids. Gear progression is a essential part of raiding and throwing that balance off by giving you more choices to get the same level of gear would temper with that.

    I am casual too btw. so this is no casual shaming but seriously there is no need for a casual player to have gear equivalent to savage raid gear anyways. You can get easily 630 gear for example which is close to the savage gear itemlevel and for what do you even need it anyways? To better perform in braindead low level dungeons? Your gear won't matter anyways when the next patch hits so there is literally no reason for you to progress beyond what we have now for casuals anyways.

    There are so many ways to get gear, we don't need even more or easier ways.
    Criterion comes out 8 weeks after a raid tier.
    Alliance raid comes out FOUR MONTHS after the raid tier.

    If you care about savage, you would have cleared and already have the gear that matters.

    Having the catch up patches drop equivalent gear is not going to affect the raid tier at all, as the hardcore players are done by the time the secondary content drops.
    (2)

  7. #7
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    198
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    Criterion comes out 8 weeks after a raid tier
    Not to mention you need to be BiS to do Criterion Savage
    (2)

  8. #8
    Player
    ViniciusGGR's Avatar
    Join Date
    Feb 2022
    Posts
    10
    Character
    Heikian Belnorin
    World
    Behemoth
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ranaku View Post
    Because it is endgame loot.

    And no, Criterion and Alliance should not give gear equivalent to savage raids cause that would throw off the balance of those raids. Gear progression is a essential part of raiding and throwing that balance off by giving you more choices to get the same level of gear would temper with that.

    I am casual too btw. so this is no casual shaming but seriously there is no need for a casual player to have gear equivalent to savage raid gear anyways. You can get easily 630 gear for example which is close to the savage gear itemlevel and for what do you even need it anyways? To better perform in braindead low level dungeons? Your gear won't matter anyways when the next patch hits so there is literally no reason for you to progress beyond what we have now for casuals anyways.

    There are so many ways to get gear, we don't need even more or easier ways.
    This is an awful take. What's the purpose of gatekeeping savage equivalent gear after 6 months of the savage tier being released? None. Rubicante should have dropped BIS weapon already, or at least a 630 weapon. And the Hildibrand relic second stage should have been 635. It's fine and fair for savage raiders to have exclusivity in the first months when it comes to gearing etc. But 6 or 7 months later? No, everyone should be able to reach BIS after all those months. You would have people reaching the same gear level as a raider, but that would only last for two or three months, as the next raid tier would come out and raiders would have the advantage again. I know a lot of savage and ultimate players that are chill about gearing, even major streamers like Xeno. But there is always people like you on your high heels that look down at non savage / ultimate players with your complex of superiority, as if we didn't deserve the ILVL you have only because we didn't want or didn't had the time to pull a boss 200 to 1000 times to clear a fight.
    (0)

  9. #9
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Gear and tomestone caps exist because without them people would run a hundred dungeons and a dozen raids in the first week and then spend the next 4-8 months complaining about how there's nothing to do.
    (18)

  10. #10
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Brightamethyst View Post
    Gear and tomestone caps exist because without them people would run a hundred dungeons and a dozen raids in the first week and then spend the next 4-8 months complaining about how there's nothing to do.
    This is the actual answer. (Tomestone caps also function to allow people to 'keep up' without having to no-life the game.)

    As a bonus, the caps provide an evergreen topic for people to complain about, and there are few things that MMO players love more than complaining about the MMOs that they play. It's a win - win.
    (3)

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