I was thinking perhaps maybe instead have the savage lockout be 3 gear upgrades per week. Based on the 3 main roles; tank, dps and healer. So for example lets say you want to focus on your dps but also upgrade your healer so you can obtain 2 upgrades for your dps classes but 1 upgrade for healer or 2 healer upgrades and 1 dps, or you can spread them out to get 1 for each role or even just dump all 3 into one main role if you want.
That way theres still a lockout to prolong the content but you wont feel as gimped when the weeks roll by.
Just an idea I had and I dont know if this actually is a viable solution but its a heck a lot better than just getting 1 piece per week in a game that is supposed to encourage playing multiple roles in one character



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