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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Jojoya View Post
    Should the FFXIV weekly loot lockout be by job instead of character-wide? That still does not let a character get everything they need in a single week but does allow all jobs to get geared faster.

    It also wouldn't need to apply to the tomestone cap, which could remain character wide. That would encourage more participation in content for getting the actual gear drops instead of just grinding the most efficient tomestone source to cap then calling it quits for the rest of the week.
    I was thinking perhaps maybe instead have the savage lockout be 3 gear upgrades per week. Based on the 3 main roles; tank, dps and healer. So for example lets say you want to focus on your dps but also upgrade your healer so you can obtain 2 upgrades for your dps classes but 1 upgrade for healer or 2 healer upgrades and 1 dps, or you can spread them out to get 1 for each role or even just dump all 3 into one main role if you want.

    That way theres still a lockout to prolong the content but you wont feel as gimped when the weeks roll by.

    Just an idea I had and I dont know if this actually is a viable solution but its a heck a lot better than just getting 1 piece per week in a game that is supposed to encourage playing multiple roles in one character
    (1)

  2. #2
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Run selling would be so much worse than it currently is if there wasn't a weekly lockout.
    (0)

  3. #3
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    It's a time gate. "Saving people from themselves."

    Someone already said it but a lot of people would finish up in the first two weeks, and then complain about having nothing to do... which is honestly fine?

    The only really valid reason is that they want to ensure that there's still plenty of people doing reclears each week so that regular people who don't have the time to clear the content over and over again within the first two weeks and get everything they want will still maybe have other people to do so with.
    (1)

  4. #4
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Been 4 years and I’m finally a Mentor. Same to finally get an Anima minion.

    There’s so much in the game to do. Though it is extremely easy to cap tomestones, I’m having difficulty figuring out what to do with them all.
    (0)

  5. #5
    Player
    GhostZukin's Avatar
    Join Date
    Apr 2017
    Posts
    36
    Character
    Jannus Novus
    World
    Jenova
    Main Class
    Reaper Lv 100
    I'm fine with the lockout remaining until the next major patch; though when an ultimate comes out, the lockout and caps should be removed. Statics are constantly reforming and disbanding, and certain statics may not want your main role.
    (2)

  6. #6
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sunneva View Post
    I'm a new player and I see a lot of content creators discussing the gearing system and its problems, but It only makes me question "Why is the loot capped?"

    I mean, in other MMOs you just farm the encounter until you get your full set, and here it takes weeks for no reason at all. We don't have any reason to do savage content multiple times a week, for example, or to farm Alliance Raids.

    I keep hearing that Criterion and Alliance should give raid equivalent gear, and that's a good solution, but no one addresses the problem of loot cap.

    With that being said, I'm still a (very) new player, so I'm curious to see what you guys have to say about it, because there must be a reason for no one to say anything about the loot lock and keep searching for a myriad of different solutions.
    you can craft or buy all the high level gear you need, and this crafted gear it's enough for every live content.
    Even the best gear you can obtain now will be useless in the next patch, in 2 months from now.

    Where is the problem?
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  7. #7
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sunneva View Post
    I'm a new player and I see a lot of content creators discussing the gearing system and its problems, but It only makes me question "Why is the loot capped?"

    I mean, in other MMOs you just farm the encounter until you get your full set, and here it takes weeks for no reason at all. We don't have any reason to do savage content multiple times a week, for example, or to farm Alliance Raids.

    I keep hearing that Criterion and Alliance should give raid equivalent gear, and that's a good solution, but no one addresses the problem of loot cap.

    With that being said, I'm still a (very) new player, so I'm curious to see what you guys have to say about it, because there must be a reason for no one to say anything about the loot lock and keep searching for a myriad of different solutions.
    Fake longevity.
    (3)

  8. #8
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Loot caps are essentially a longevity tool. It gets people to log in weekly that would otherwise have gotten everything in the first 1-2 weeks then moved on elsewhere until the next content update.
    (1)

  9. #9
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    We have 10 extra classes since release (most likely soon to be 12) would it really hurt to double tomes and weekly drops?
    (1)

  10. #10
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sunneva View Post
    I'm a new player and I see a lot of content creators discussing the gearing system and its problems, but It only makes me question "Why is the loot capped?"

    I mean, in other MMOs you just farm the encounter until you get your full set, and here it takes weeks for no reason at all. We don't have any reason to do savage content multiple times a week, for example, or to farm Alliance Raids.

    I keep hearing that Criterion and Alliance should give raid equivalent gear, and that's a good solution, but no one addresses the problem of loot cap.

    With that being said, I'm still a (very) new player, so I'm curious to see what you guys have to say about it, because there must be a reason for no one to say anything about the loot lock and keep searching for a myriad of different solutions.
    so you will be forced to play longer. if we be real even the best raids in this game are one time done and forget thing. the loot is why you will run it more. so let force the loot to last longer.
    (0)

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