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  1. #1
    Player
    Sunneva's Avatar
    Join Date
    Mar 2023
    Posts
    1
    Character
    Sunneva Lissena
    World
    Gilgamesh
    Main Class
    Sage Lv 90

    Why is endgame loot capped?

    I'm a new player and I see a lot of content creators discussing the gearing system and its problems, but It only makes me question "Why is the loot capped?"

    I mean, in other MMOs you just farm the encounter until you get your full set, and here it takes weeks for no reason at all. We don't have any reason to do savage content multiple times a week, for example, or to farm Alliance Raids.

    I keep hearing that Criterion and Alliance should give raid equivalent gear, and that's a good solution, but no one addresses the problem of loot cap.

    With that being said, I'm still a (very) new player, so I'm curious to see what you guys have to say about it, because there must be a reason for no one to say anything about the loot lock and keep searching for a myriad of different solutions.
    (7)

  2. #2
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Because it is endgame loot.

    And no, Criterion and Alliance should not give gear equivalent to savage raids cause that would throw off the balance of those raids. Gear progression is a essential part of raiding and throwing that balance off by giving you more choices to get the same level of gear would temper with that.

    I am casual too btw. so this is no casual shaming but seriously there is no need for a casual player to have gear equivalent to savage raid gear anyways. You can get easily 630 gear for example which is close to the savage gear itemlevel and for what do you even need it anyways? To better perform in braindead low level dungeons? Your gear won't matter anyways when the next patch hits so there is literally no reason for you to progress beyond what we have now for casuals anyways.

    There are so many ways to get gear, we don't need even more or easier ways.
    (10)

  3. #3
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Gear and tomestone caps exist because without them people would run a hundred dungeons and a dozen raids in the first week and then spend the next 4-8 months complaining about how there's nothing to do.
    (18)

  4. #4
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I would suggest looking up topics on the subject.., Various threads here can explain more..,
    and then make your own opinions..,
    specially on whether or not it will actually break the game or not..,
    as its definitely will break through many biases to form your own viewpoint.

    many who are for or against have their reasons.., but those who ask for change always are willing to discuss it more in what they can do to make it fair.

    One thing they bring up for the unlocks.
    is that during Shb in the pandemic.
    the unlock increased play time for the content, rather than decrease it.
    take that as you will.

    You can also look up Mogtalk on YouTube for a recent video about Gearing.
    sure it's highly skewed to unlocks and gearing. but it all heads towards the different types of progression the game could have.

    You will always find the Haves and Have not.

    There are always multiple choices one can make, asides change nothing.

    it's not like we are forever stuck this way.
    (0)
    Last edited by GTK0HLK; 03-21-2023 at 11:37 PM.

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    It's strange, but after playing WoW I'm glad to have alts again. I think FF14 has a brilliant idea in having all-jobs-in-one, but it's very poorly executed.

    The biggest flaw is that FF14 is all jobs-in-one, with many of the downsides of only owning one character. In other games alts farm their gear independently, you have account wide achievements, collection, can easily mail and trade between them which in turn means your inventory is massively increased for each alt. You can easily play other races or appearances, you get extra chances at dailies, rare drops, lots of nice benefits.

    Technically you can make alts in FF14, but the system doesn't support it. No bonus exp, far less account wide stuff, no mailing alts or account banks, you're locked to completing the entire MSQ and all its duties, again. You're clearly not meant to have alts. But your all-in-one character doesn't have the benefit alts give. Gearing and Savage lockouts are just another factor of this. It's also absolutely ridiculous 2 free retainers is all you get for your one character. In WoW I keep a ton of junk and fun items and there's no chance I'll ever run out, I have bag slots for days across all characters.

    Quote Originally Posted by Ranaku View Post
    I am casual too btw. so this is no casual shaming but seriously there is no need for a casual player to have gear equivalent to savage raid gear anyways.
    I'm a raider and yes. People love big numbers and "completing their character" and getting shiny loot. Casuals need that too. Stop putting Savage on a pedestal, barely anyone runs it just for loot. They run it for the challenge, then they reclear it for logs.
    (30)

  6. #6
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    pretty spot on.
    The game can also become very Alt/Accountwide friendly. by just a few things as well.
    while this isn't the topics main point.
    it's why I'm supportive of Alt Friendliness/AccountwideAchievements-Unlocks-Shop.
    the longer the game goes, those that still want to play XIV but have Capped or maxed out will increase. and either a) become tired and complain of a lack of Grind, or b) make an alt and work it. c) is take a break, but if you're here, you're likely still playing in-game but recycling.

    Thus the amount of alts increase over time, and the lack of access to what you had before becomes more apparent. <The whole Tide that floats all ships>

    There are many who have alts solely to bypass the lockouts/funnel gear to specific party members of their static.<asides the myriad of personal reasons to do alts.>

    It's one reason why people want content to unlock at least when the Patch that the ultimate is set to drop, arrives. specially since there is also a lack of jobs being filled months ago that sparked a uninformed response from the Pro/Dir Yp.

    Tldr: there are so many rough edges, let alone in Gearing. some that affect balance, others that do not. and there have been many threads for and against. like one that makes Alliance Raid Drops, into Head/Chest/Arm/Leg/Feet Coffers to ease one piece of the rng, whilst maintaining the lockout, and rng that the coffer still won't show up.

    And others that still requires players to put the effort into the content. like in savage. before the ultimate patch drops.

    Hence why it's best to inform yourself and dig more OP, as its very broad, and many things can benefit from it, while in some circumstances cannot.
    (2)

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sunneva View Post
    I'm a new player and I see a lot of content creators discussing the gearing system and its problems, but It only makes me question "Why is the loot capped?"

    I mean, in other MMOs you just farm the encounter until you get your full set, and here it takes weeks for no reason at all. We don't have any reason to do savage content multiple times a week, for example, or to farm Alliance Raids.

    I keep hearing that Criterion and Alliance should give raid equivalent gear, and that's a good solution, but no one addresses the problem of loot cap.

    With that being said, I'm still a (very) new player, so I'm curious to see what you guys have to say about it, because there must be a reason for no one to say anything about the loot lock and keep searching for a myriad of different solutions.
    Weekly lockouts are common in nearly every MMO... This game just has loot restrictions instead of straight up locking you out of the fight.
    (4)

  8. #8
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    554
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    End game loot being capped is a very common MMO procedure. Especially the raids themselves, and the currencies. In WoW Raid gear is on a weekly lock out and there is a limit to how much valor you can get. The methods of end game gearing that don't have a cap generally have a counter balance of very very terrible RNG.
    (0)

  9. #9
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    450
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Its to arbitrarily extend the lifetime of the content by turning it into a weekly chore instead of a fun experience. It also doesn't unlock until about a month before the next tier releases.
    (6)

  10. #10
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Liam_Harper View Post
    It's strange, but after playing WoW I'm glad to have alts again. I think FF14 has a brilliant idea in having all-jobs-in-one, but it's very poorly executed.
    When I played WoW, I had a max character on every slot for all the classes. And tbh, after years of playing FF14 I don't think I like the all-jobs-in-one that much. The only bright side to it is the crafting system that allow you to be full independent. But I miss that feeling "I'm a no0b" again whenever you reroll and go through the content of the entire game again. Also, it means whenever you roll an alt, you have a actual interest in playing and understand that class whether in FF14, many of the classes I leveled is really just go through the motion.

    If FF14 allows achievement sharing and all unlocker are account bound, I would fill up my entire 8 slots.
    (3)

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