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  1. #1
    Player
    Covenant's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Seraphyn Carbuncle
    World
    Excalibur
    Main Class
    Gladiator Lv 100

    Tank Stance/Shirk - Get rid of it.

    Its about time. There are many reasons, firstly at start of dungeon having activate is annoying. Secondly, there is no longer a need to Tank Stance with Enimity/Def up/Attack down. Thirdly, multi-tank run arent really a thing anymore.

    IF you want to bring back Tank Stance to buff/Debuff again, I'll listen.

    Enimity Mitigation can be handle with Shirk. Decrease recast time and that's solve the issue.
    (2)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    How about we STOP asking removals and folding whole concepts into a single button? Especially for bullsh** reasoning like "it is annoying having to press it at the start of the dungeon"?

    Multi tank setups exist, they are called raids. Enmity management exists, but depends on the content you do. Dropping stance is a useful tool if you want to fine tune enmity without having to dump Shirk if you want to use it for a later mech but otherwise risk overaggroing.

    It also sets apart the pulling tank from the other, good luck finding this out without a buff and no verbal communication.

    Like you offer the actual solution already - make something with the stance. But stop asking for removal, this is utterly unproductive.
    (51)

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Shirk doesn't work in 24 man raid.

    If tank can't drop the stance, boss targeting would become a Russian roulette.
    There's also content that allows multiple tanks such as deep dungeon, Eureka and Bozja.
    (16)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Covenant View Post
    Its about time. There are many reasons, firstly at start of dungeon having activate is annoying. Secondly, there is no longer a need to Tank Stance with Enimity/Def up/Attack down. Thirdly, multi-tank run arent really a thing anymore.

    IF you want to bring back Tank Stance to buff/Debuff again, I'll listen.

    Enimity Mitigation can be handle with Shirk. Decrease recast time and that's solve the issue.
    So basically you have never done extreme/savage/ultimate content? lol
    (17)

  5. #5
    Player
    Covenant's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Seraphyn Carbuncle
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    It's like people can't read. Shirk has a long recast. Shorten it and off tanks can just drop aggro faster. I have done end game raid, and still thought the same thing. Old tank stance made much more sense when it affected you with defense buff/attack down, versus attack up/ def down.
    SquareEnix got rid of "stances" because low skill players couldn't manage it well. I'm just encourage the simplifications further. I actually enjoying the skill with switching stances...old style.
    (0)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Covenant View Post
    It's like people can't read. Shirk has a long recast. Shorten it and off tanks can just drop aggro faster. I have done end game raid, and still thought the same thing. Old tank stance made much more sense when it affected you with defense buff/attack down, versus attack up/ def down.
    SquareEnix got rid of "stances" because low skill players couldn't manage it well. I'm just encourage the simplifications further. I actually enjoying the skill with switching stances...old style.
    No, your take is just luke warm if not cold.

    Even if you shortened Shirk to something like 30s like provoke to deal with unbriddled enmity building and having room to use it for mechanics, you'd essentially just dumb down what little we have left in enmity as a mechanic even further.

    The current system is intuitive enough. Want aggro, take stance. Don't want it, toggle it off. Can't Shirk but need to ensure your enmity wont overtake the co tank? Toggle it off.

    Discounting ranged attacks, we have only three buttons to handle everything about enmity, there is zero reason to change what we have now other than to kill off a tank's final underutilized braincell.

    You are both saying that you've liked the older style of stances, yet encourage what is left of them to be dumpstered even further. You are literally sending opposite messages with opposite suggestions to introduce change for change's sake.
    (28)

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    I would rather suggest to remove Shirk instead of the tank stance. Shirk has no purpose anymore, now that Provoke gives additional enmity and tank stance has no damage penalty. There is no need to dump your enmity anymore when you tank swap.

    Turning on tank stance at the start of a duty really is not a problem and much less cumbersome than pressing Shirk every few seconds, especially since Shirk needs a target. So annyoing targeting or macro-queue issues.

    I really see no benefit here. At all.
    (3)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tint View Post
    I would rather suggest to remove Shirk instead of the tank stance. Shirk has no purpose anymore, now that Provoke gives additional enmity and tank stance has no damage penalty. There is no need to dump your enmity anymore when you tank swap.

    Turning on tank stance at the start of a duty really is not a problem and much less cumbersome than pressing Shirk every few seconds, especially since Shirk needs a target. So annyoing targeting or macro-queue issues.

    I really see no benefit here. At all.
    Ehhh... yeah I guess it technically isn't too necessary anymore, but is still a decent tool if you for example want to ensure your co tank quickly is back on enmity rank 2 if he died so certain mechanics don't get funky when using Provoke instead.

    It also gives some agency over your co-tank if he is slow with provokes.
    (7)

  9. #9
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Covenant View Post
    It's like people can't read. Shirk has a long recast. Shorten it and off tanks can just drop aggro faster. I have done end game raid, and still thought the same thing. Old tank stance made much more sense when it affected you with defense buff/attack down, versus attack up/ def down.
    SquareEnix got rid of "stances" because low skill players couldn't manage it well. I'm just encourage the simplifications further. I actually enjoying the skill with switching stances...old style.
    Instead of a simple tank stance you're essentially placing shirk and provoke into a rotation which just creates a headache for both tanks because both will be constantly creating equal threat and will need to deal with it by spamming voke and shirk making tank swaps a massive chore. Forget statics.... God help the pug groups with two tanks fighting even more over who is the main tank.
    (6)

  10. #10
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,879
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ransu View Post
    Instead of a simple tank stance you're essentially placing shirk and provoke into a rotation which just creates a headache for both tanks because both will be constantly creating equal threat and will need to deal with it by spamming voke and shirk making tank swaps a massive chore. Forget statics.... God help the pug groups with two tanks fighting even more over who is the main tank.
    The other issue is what if you simply deal significantly more damage than your co-tank to the point that you creep up on their enmity even after a voke+shirk tank swap?

    Because I've had that happen in savage before but I could simply drop my tank stance for a while to make it a non-issue. I most certainly don't want a scenario where I simply die because I don't have any tools as a tank to manage my own threat outside of the occasional shirk.
    (7)

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