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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I'm thinking of rewording those questions to something along the lines of...
    It may pay to apply the K.I.S.S. method here. Sort of a "less is more". You want enough options to give people choices that best reflect what they want, but not so many to make it difficult to get anything meaningful from. I'd also suggest removing too open options that don't give real directions. For example "Unsure" should never be an option, because while people can be unsure "I don't like the Job. I'm unsure what it needs." isn't REALLY very helpful or instructive. If people dislike something, they should be able to say something that they dislike or want changed. Otherwise it's just a subjective "I don't like your hair" type thing, which isn't helpful or useful.

    Tanks: I'm not sure if "Other Utility" is a great option, but it's probably fine. "Unsure" should be removed. If you must keep it, it needs to be a separate category, otherwise, if someone picks "Nothing/Unsure", we don't know if it means "I don't want anything changed" or "I want changes, I'm just not sure what", which are two very different things. "I don't want WHM changed" is a very different statement to "I want WHM changed, but I'm not sure in what way". The rest seem useful and 11/12 options isn't too terrible.

    DPSers: I'm curious why you put "DPS Cooldowns (oGCD)" for Casters but not for Melee or Ranged? You put "Other DPS Actions" instead. You might also include MP Management for Melee and Ranged - weird as it sounds for non-Casters, there was a time where it was relevant. DRK is still (sorta) based on MP management, and BRD used to be once upon a time by how the songs worked. Also going to say again Nothing/Unsure should just be Nothing; if you want Unsure, it needs to be a separate option from Nothing.

    Healers: You break Healing into GCDs and oGCDs (also barriers) where you have healing/barriers as a combined category for everyone else. Maybe you should make that distinction? For example, Clemency vs Nascent Flash are very different abilities, despite both being "healing". If we're going to parse to this level with healers, we should with the others. I know this is probably due to you being more familiar with healers so able to think of more categories for them, but that distinction exists for others. For example, I don't consider Vercure OP because it is a tradeoff of damage for healing and consumes resources and has optimization with other stuff (e.g. using one in downtime to go into a Dualcast Thunder/Aero for the reopener) vs DNC's Curing Waltz and Technical Step, which are both completely free healing with no downsides for use. Same with Clemency vs Nascent. So I think if we're going to make those distinctions for healers, we need to for the others as well. And, once again, Nothing/Unsure need to be separate categories, and Unsure probably shouldn't' be one, but if it's going to be, it needs to be its own.

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    Fair enough?

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    EDIT:

    Oh, one more thing:

    You should have the person list their main Jobs at the start of the survey. This way, you can crosstab to see how people feel about the Jobs they specifically play, so we won't get, for example, people downvote bombing Jobs they don't actually main. We need it to be more reflective of "You play these Jobs, what do you think about them" not "Happy to have added to the “ew SMN is a dumpster fire” in the results", if that makes any sense.

    The former is useful, the latter corrupts and taints the results, discrediting the survey.
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    Last edited by Renathras; 09-21-2023 at 12:02 PM. Reason: Marked with EDIT