Comparing XIV's Job Design to other games provides different perspectives other then just XIV that could help discussions.
XIV's Job Design to me is summarized as becoming " Lazier/Emptier/Scripted ". Making Jobs easier to manage sounds like a big win for Square regarding the work-load for the Dev's while pursuing unobtainable perfect balance, regardless at the cost of gameplay.
Is Job Design still good? It's Good Enough to get players to Subscribe.
Shoving another Job choice into a Players face ( often suggested... ) is a terrible solution. Players like x Job and should be granted optional depth/complexity/nuances to allow players to express mastery of the Jobs they love in any content they wish to do it in, " Not just Ultimate ". Taking that away? is akin to stomping the passion out of players who grew fond of the Jobs... This can be done without raising the skill-floor. And raising the skill-ceiling would not deter away hardcore Raiders, they'll more likely welcome the challenge to master it.
Job Design can be tweaked slightly to be 2x as Fun, with having the exact same skill requirement of the now. Square shown they can do this, but the focus obviously isn't about quality Job Design or Job gameplay here, it's about Balance and Content. Hence their stance on " Just go play Ultimate ". Square obviously seems to think it's all about the content they think you will enjoy, disregarding what Jobs you enjoy playing content with.
Wishful thinking with the supposedly x amount of years of XIV to come that Square will give us something that improves Job design, gameplay and providing Job depth. Wouldn't hold my breath though. DRG and AST players are up next right? and if they weren't hoping for a SMN rework... here's to hoping
- Make the Jobs more Fun? and Combat content becomes more Fun to do
- Make the Jobs more Boring? at some point Combat Content becomes unappealing to do



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