Results 1 to 10 of 364

Hybrid View

  1. #1
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Kranel_San View Post
    I thought this is a FFXIV Job Design feedback thread, not off topic gaming thread...
    Comparing XIV's Job Design to other games provides different perspectives other then just XIV that could help discussions.

    XIV's Job Design to me is summarized as becoming " Lazier/Emptier/Scripted ". Making Jobs easier to manage sounds like a big win for Square regarding the work-load for the Dev's while pursuing unobtainable perfect balance, regardless at the cost of gameplay.

    Is Job Design still good? It's Good Enough to get players to Subscribe.

    Shoving another Job choice into a Players face ( often suggested... ) is a terrible solution. Players like x Job and should be granted optional depth/complexity/nuances to allow players to express mastery of the Jobs they love in any content they wish to do it in, " Not just Ultimate ". Taking that away? is akin to stomping the passion out of players who grew fond of the Jobs... This can be done without raising the skill-floor. And raising the skill-ceiling would not deter away hardcore Raiders, they'll more likely welcome the challenge to master it.

    Job Design can be tweaked slightly to be 2x as Fun, with having the exact same skill requirement of the now. Square shown they can do this, but the focus obviously isn't about quality Job Design or Job gameplay here, it's about Balance and Content. Hence their stance on " Just go play Ultimate ". Square obviously seems to think it's all about the content they think you will enjoy, disregarding what Jobs you enjoy playing content with.
    • Make the Jobs more Fun? and Combat content becomes more Fun to do
    • Make the Jobs more Boring? at some point Combat Content becomes unappealing to do
    Wishful thinking with the supposedly x amount of years of XIV to come that Square will give us something that improves Job design, gameplay and providing Job depth. Wouldn't hold my breath though. DRG and AST players are up next right? and if they weren't hoping for a SMN rework... here's to hoping
    (9)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,480
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by CelestiCer View Post
    Shoving another Job choice into a Players face ( often suggested... ) is a terrible solution. Players like x Job and should be granted optional depth/complexity/nuances to allow players to express mastery of the Jobs they love in any content they wish to do it in, " Not just Ultimate ". Taking that away? is akin to stomping the passion out of players who grew fond of the Jobs... This can be done without raising the skill-floor. And raising the skill-ceiling would not deter away hardcore Raiders, they'll more likely welcome the challenge to master it.
    Said it many times, with comparisons to hot wings, curry, FPS games, all sorts. If I like Chicken, but can't handle spicy food so well, I don't get told 'sorry we only do chicken vindaloo', there is chicken korma, chicken tikka masala, chicken madras too, a spectrum of spice levels. Similarly, if I like the Sci-Fi aesthetic of Halo, but I find Easy to be, well, too easy, then I can ramp up to Normal, Hard, Legendary, whatever they call the hardest difficulty. The suggestion that 'oh you don't like Chicken Vindaloo? Too spicy? Well you can have Lamb Kofta instead, maybe that's your speed'. Yeh and maybe I don't like Lamb (I personally do, it's example). Or for the FPS example, someone getting told 'oh Halo's too easy for you? Go try COD or Battlefield then', well maybe said person doesn't like how everything in COD is so aggressively brown-filtered colorwise, or how it's too realistic and they like the futuristic stuff like energy swords and flying motorbikes.

    I play SGE because I like the aesthetic. I shouldn't be told 'oh you find SGE easy? Well go and play SCH and fight the fairy clunk then, that'll give you some challenge' because I don't like the SCH aesthetic as much. Both classes should have a skill ceiling to strive for, and a skill floor that keeps them accessible to newcomers. And the worst offender is when people suggest something of a different role entirely. 'Oh you don't like X healer, well go and play DPS if you want to do damage' is the equivalent of saying 'Oh you don't like the mobility people have in Apex Legends? Well go and play turn based RPGs then' instead of suggesting a more grounded BR like PUBG
    (8)
    Last edited by ForsakenRoe; 04-15-2023 at 02:15 PM.