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  1. #201
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sebazy View Post
    Just don't take such a long break that your house gets demolished yes?
    *demolishes their house while they're subbed anyway*

    There, problem solved!
    (0)

  2. #202
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Looking at the results really makes me wish that SE would do surveys like this. In-game surveys which represent entire player base, not just specific community, which give you hard, factual, non-deniable data. Then they could actually start listening to player base, instead of listening to loud minority and/or listening only to the feedback they want to hear.

    Just from this simple survey (which obviously represents only tiny part of the community), you can for example see that Dragoons are one of the most satisfied players at the moment (below BLM obviously), yet they're on the chopping block - I mean with planned rework. Meanwhile, all healers are around 5/10, with minimal deviation, which is unsurprising since they barely deviate gameplay wise. 66% of surveyed SAMs want "mini-rework". I wonder why.

    They keep saying to provide feedback, that they listen to us and the usual sweet nothings. But even if they actually did, from where would they get that feedback? EN forums are half shitpost since nobody believes that devs actually read this. JP forums seems to use those dogshit chaotic mega threads with 100+ pages which make it impossible to pinpoint any specific issue. And I hope that they don't listen to reddits, since r/ffxiv is hyper casual and r/ffxivdiscussion too hardcore. Maybe r/shitpostxiv, that's probably most sensible community. Without in-game surveys, they're left to listen to only small parts of communities. Not like that's a problem since they only choose to listen only to what they want to hear anyways, but hey, would be nice if they would at least put more effort into pretending they're listening.
    (8)

  3. 04-09-2023 08:39 AM

  4. #203
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deo14 View Post
    Looking at the results really makes me wish that SE would do surveys like this. In-game surveys which represent entire player base, not just specific community, which give you hard, factual, non-deniable data. Then they could actually start listening to player base, instead of listening to loud minority and/or listening only to the feedback they want to hear.

    Just from this simple survey (which obviously represents only tiny part of the community), you can for example see that Dragoons are one of the most satisfied players at the moment (below BLM obviously), yet they're on the chopping block - I mean with planned rework. Meanwhile, all healers are around 5/10, with minimal deviation, which is unsurprising since they barely deviate gameplay wise. 66% of surveyed SAMs want "mini-rework". I wonder why.

    They keep saying to provide feedback, that they listen to us and the usual sweet nothings. But even if they actually did, from where would they get that feedback? EN forums are half shitpost since nobody believes that devs actually read this. JP forums seems to use those dogshit chaotic mega threads with 100+ pages which make it impossible to pinpoint any specific issue. And I hope that they don't listen to reddits, since r/ffxiv is hyper casual and r/ffxivdiscussion too hardcore. Maybe r/shitpostxiv, that's probably most sensible community. Without in-game surveys, they're left to listen to only small parts of communities. Not like that's a problem since they only choose to listen only to what they want to hear anyways, but hey, would be nice if they would at least put more effort into pretending they're listening.
    To my knowledge, Dragoon is receiving a rework not because it's flawed or unliked, but because it's perfect and there isn't room to expand on it without messing up that current flow, which I think is a difficult position to be in. As an MMO, there is an expectation to add onto it more in the future, and if they don't, a lot of people will be upset even though Dragoon is in such a good, enjoyable state. That said, Dragoon is one of the few jobs where the design team seems to respect its more complex nuances rather than see them as imperfections to be cleansed. While I'm not 100% confident that it will be a success, I have more confidence in Dragoon's rework turning out as a positive more than I have confidence in the Astrologian rework for example, or most other jobs that need adjustment getting the proper changes.
    (0)

  5. #204
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ty_taurus View Post
    To my knowledge, Dragoon is receiving a rework not because it's flawed or unliked, but because it's perfect and there isn't room to expand on it without messing up that current flow, which I think is a difficult position to be in. As an MMO, there is an expectation to add onto it more in the future, and if they don't, a lot of people will be upset even though Dragoon is in such a good, enjoyable state. That said, Dragoon is one of the few jobs where the design team seems to respect its more complex nuances rather than see them as imperfections to be cleansed. While I'm not 100% confident that it will be a success, I have more confidence in Dragoon's rework turning out as a positive more than I have confidence in the Astrologian rework for example, or most other jobs that need adjustment getting the proper changes.
    It's nice to see some positivity for a change, but devs have a terrible history with reworks, which is why everyone is so afraid. They postponed AST and DRG reworks after insane backlash from Kaiten, which tells me that they themselves don't believe that their past plans on 6.3 reworks were good enough in a first place and same thing as with 6.1 SAM would happen again. So in good scenario, they'll actually put in some effort and DRG will get actually good rework in 7.0. In a bad scenario, they just delayed the release of the original 6.3 rework, just to wait for people to cooldown after SAM rework. Considering that SAM is still hollow shell of its past self a year later, I fear that radio silence and hoping that players will forget became their tactic.
    (8)

  6. #205
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,932
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I feel like I rather have a unbalanced game where jobs feel unique and interesting then a balanced game where jobs feel safe and the same.

    I'm not gonna say everything has changed for the worse but a lot of making things similar really hurts the Job design and diversity, I think I'll give a example, SHB white mage I remember having long cast times but having lillies instead of OCGD's this gave the Job a sort of "BLM" feeling where you're less mobile then other healers, Which I personally found actually really fun for the Job, Obviously WMH had a lot of other places where it wasn't great but making their casts shorter for the sake of it, was a small change, but one that completely made the job feel like this safe easy job.

    Another example I'll give is warrior/dark knight, Both having the same core GCD rotation with very small differences one being "busy in the 120 windows", doesn't really feel interesting, I personally rather Dark Knight feel separate enough in it's GCD's while having less weaving, Gunbreaker already fits the "weave/busy" tank and does it in a much more fun way that's tied more to the job.

    120, window is something a lot of people point out, Obviously the issue is raid buffs, but removing raid buffs isn't a "great solution" I think the issue is having only rigid 120 raid buffs that you press every 120 seconds and forget about, I don't think it really adds to the job, if anything Samurai, Blm and machinist are unique for not having raid buffs nowadays.

    Personally I rather Fun and uniqueness be embraced over Balance, both are important don't get me wrong but I feel like Jobs shouldn't become cool reskins of each other, What makes Jobs interesting is having unique and interesting quirks from one another, having weaknesses but also having strengths, the issue with that is obviously the more unique you make something the more hard it is to balance. But being hyper safe at this point is so uninteresting.
    (14)

  7. #206
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deo14 View Post
    It\\'s nice to see some positivity for a change, but devs have a terrible history with reworks, which is why everyone is so afraid. They postponed AST and DRG reworks after insane backlash from Kaiten, which tells me that they themselves don\\'t believe that their past plans on 6.3 reworks were good enough in a first place and same thing as with 6.1 SAM would happen again. So in good scenario, they\\'ll actually put in some effort and DRG will get actually good rework in 7.0. In a bad scenario, they just delayed the release of the original 6.3 rework, just to wait for people to cooldown after SAM rework. Considering that SAM is still hollow shell of its past self a year later, I fear that radio silence and hoping that players will forget became their tactic.
    I’d say it’s more cautiously optimistic. I don’t think their methods of handling jobs has been sound, but certain jobs are played by some of the design team and Yoshida himself. I don’t think if Black Mage were in that situation, that its rework would turn out poorly because Yoshida plays it. That’s more what I’m thinking. Since Dragoon is a job played by one of the designers, but the postponing is worrisome, that’s true.
    (1)

  8. #207
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,355
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    It's up in the air really I think. Some reworks were good and well received (ie, NIN after people stopped doomposting, the change to TCJ alone (going from 1-4-2-4-3-4 to 1-2-3) did wonders for the flow of the class, and while the GCD change to Mudras lowered the speed admittedly, making it less reliant on ping, making it so we didn't have to clip our GCD horrendously for Suiton, etc, means that it was a good rework. MCH too, if we ignore the exact damage numbers, it feels like a machinist now, rather than 'guy who got given a gun'.

    Then on the flip side we have 5.0 AST when they made all the cards do the same flat damage boost. Or SMN in 6.0, which, while definitely adhering more to the traditional 'summoner' archetype, is very barebones, and is a kit designed more for Stormblood era than EW. As such, we could either get a DRG rework that just touches up the pain points, or we could get a complete SMN job. And if it IS a SMN job, it could work out to be really cool, or it could be as barebones as SMN currently is. As for AST, there's very little faith to be had there. The same developers who put AST in the state it's in, are the ones who will 'fix' it, how could there be any optimism in that situation? Not to mention, they don't have a healer main on the dev team, and they have a very old and outdated way of looking at 'the role of a healer in the party', hence the whole 'good heal work' thing. So chances are it'll still have ridiculously overtuned levels of HPS and not much on the damage side of things. The only hope really is that they put more emphasis on buffing allies, as a way to get us to use less Malefics, but even that's a long shot
    (10)

  9. #208
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I don't think I've ever been this anxious to see how the design team will respond to an expansions overall feedback than I am for EW going into 7.0. I feel like job design feedback is something that's historically been more of an underbelly issue--something that exists but is easy to ignore, but it's something that's been brought up a lot more this expansion outside of just the forum circle, so I have to believe there's going to be some sort of acknowledgement of these things. No doubt several media tour attendees are going to ask questions regarding some of these issues. I don't foresee the media tour going on an no one bringing up Kaiten, for example, or the aggressively simple Summoner.

    I honestly have no idea what to expect with the AST rework and what that will look like. There's no way to know how they actually are taking in criticism since nothing will ever be said about it until those changes are revealed and finalized. The delaying of the DRG and AST reworks, feels both concerning on one hand, but also has the chance of perhaps being relieving on another. What does that mean?

    Honestly, all this just makes me wish Yoshida was willing to be more transparent about their design process and how he thinks/feels. I don't understand this PR secrecy mentality and how that's supposed to benefit them or their audience. If you want to foster the positive growth of a game, you should let it breathe rather than sheltering it away from the sun. Something that's come to mind lately, though, as far as questions I'd like to see in future Q&As is asking about their process of collecting feedback in the first place. How do they go about collecting feedback from each region, and what is their process of parsing through that feedback? Has feedback changed their minds on certain design ideas in the past, and what triggered those changes of heart?
    (5)

  10. #209
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I’d really like any indication that they’ve heard the complaints and/or have ideas for where to take the whole combat side of things come 7.0. This silence is just maddening.
    (2)

  11. #210
    Player
    Sparkthor's Avatar
    Join Date
    Mar 2018
    Posts
    535
    Character
    Kaenby Kaby
    World
    Zodiark
    Main Class
    Warrior Lv 100
    About future rework planned for 7.0, we will have some info on fan fest and on live letter dedicaced to 7.0, which would likely be lunched in about a year (or a bit less).

    I've seen some post telling thet want many possibilities to play a job or prefer job with high variety but not balanced, but by my experience, both theses situations are horrible for player and dev :
    - If jobs are many way to plays, one will be meta and others forgetted. Moreother, people would likely mess player who didn't play like the Meta because players, and it's already something i've seen in WoW.
    - Having job forgotten for high-content will lock out many of them from all content. As the dev intend is to allow players to play their jobs in all content... And it's not fun when the job you like the most performed poorly in raid content, and I can just take the MCH in example here.


    On the Dragoon, i always though it's kit to be disjoined : there is the combo paths and jumps paths, and they never interact each other. Moreother, i think Life of dragoon feels weak next to Enshroud, and it's probably because one appears more than 4 years before the other, when hotkey replacement wasn't a thing.
    (1)

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