Quote Originally Posted by ty_taurus View Post
I thought I'd drop this here as well. This is a video of Xenosys Vex talking about the lack of change going from Shadowbringers to Endwalker. I'm not always a fan of how he talks about certain topics, but I think there's a lot of truth in the way he talked about the problems that EW has, also noting that EW isn't entirely bad, but the lack of risk-taking has made the expansion feel stale, and this was 10 months ago.

It's a little long, but a good watch. And I agree with the main point that there should be more risk-taking with job design in an expansion. EW was an opportunity to try something different, but that opportunity wasn't taken. I think the pressure for 7.0 to do the same will be greater this time around.
I think the best quote of this video is "The game was a lot of trash that would never has been there".

However i cannot agree on from AR to HW all jobs became harder :
- some went, like DRG, BLM and SUM, and some others hardly changes.
-MNK technically got a single new OGCD, as Tornado kick wasn't used while others was chakra or an opener/downtime utility.
-The game changer of the NIN was armor crush which let us save mudra for more raiton/fumaa, but it's just a combo finisher. Others were just burst ogcd or aggro management
-Tank got defensive ability in top of the huge miss of ARR : PLD didn't had DPS combo and WAR didn't have DPS stance

I can get why people are bored by "the lack" of EW changes, however it also show the game has gain a lot of maturity. Also we should remind him every extension since SB got an huge PvP rework but it's only the EW which really hit the spot, i think it's mostly due to the drop of PvE roots and the new gameplay mode easier to understand and play.