Yes, but the point is, the move from HW AST where you didn't have 'free massive healing every 60s because of Star' to SB AST where you did, combined with WHM being dumpster because Lilies were absolute dog, meant that WHM was kicked to the curb and AST/SCH was locked in as the dominant meta, both because AST cards = more damage, and because the extra OGCD healing AST had compared to WHM meant spending less GCDs on heals. It doesn't matter if you played AST or not. Dissipation was the level 60 skill for SCH, in SB they got Chain, Excog, Fey Union, and Quickened Aetherflow. Union/Excog was big for reducing how much GCD tank-babysitting was required, and Quickened Aetherflow allowed for more uses of OGCD healing stuff like Excog or Indom. Saying 'it didn't get much more healing going into SB' is laughable. WHM is the one that got 'not much more', getting just Benison, Thin Air (admittedly this helped a bit with their MP issues at the time), and losing half of it's kit to the crossrole system like Divine S(t)eal. Oh and it got Plenary, but you had to Cure1/2 people to place stacks on them, and Plenary consumed the stacks to heal for a frankly insultingly low amount
But yeh, I remember seeing a video from Momo and his cohealer at the time about how they got O12S down to 4 healing GCDs as AST SCH. Absolutely no way would they have been able to get even below double digits if one of them was on WHM. So yeh, I hold that HW was more accurate to the idea of 'heal mainly via GCD, supplement with OGCD'. Cleric Stance's effect in that era has nothing to do with the damage profile of the fights. You could take it off your bar and you'd still have to 'heal mainly via GCD, supplement with OGCD'
I saw a vid from a guy who makes not-so-TOS compliant things, but this one was just using video editing software: 'damage segmentation'. Basically, rather than just doing 'big number' for Drill, it'd show a smaller number, getting bigger and bigger in quick pulses until it hits 'the real damage number' as a big hit. Or Bootshine being 4 smaller numbers that add up to one bigger one. We already have Dream Within a Dream hitting as 'three hits of 200p', or some BLU skills like Matra Magic being 8 hits of 50p, why can't we use that more for things? Carve and Spit has an almost identical tooltip to DWAD but is one single damage instance instead of the implied 3hit combo. Or, imagine how much cooler it'd feel if every 'swing' of the Gnashing Fang combo was a 'hit', so rather than 6 numbers it's more like 16. Faster strikes would feel better as multiple smaller numbers from a job aesthetic standpoint too I think. Monk being a job that hits with '5 damage instances' per GCD would fit way better with it's aesthetic, Phantom rush being multiple small hits then a massive one for the final slam, etc.
And the best part is, if the 'multi hit skills' like Higanbana or the lower GCDs have this segmentation effect, then the actual 'single strikes' like Senei being one MASSIVE number, feel even more MASSIVE. The Senei in that video looks meaty because it's a single hit that blows up for 90k



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