It’s true that what constitutes as a minor or major rework may differ depending on who you ask, but in general, a “rework” in games defines a fundamental shift in the play style of a class or character. As Roe stated, that does not mean literally nothing is added or removed, because that is never the case. Every expansion, every job is required to include new abilities because if they don’t, there is a fear of backlash.

No rework was meant to imply a normal amount of new actions, and maybe some subtle cleaning up of existing tools. For example, I do not think the removal of Shadowbringers Fluid Aura constitutes as a rework, and I imagine most people would agree. But I think we’re getting in the weeds over the semantics. The point of that question was to see how people felt about how each job’s gameplay feels.

No rework = this job has good gameplay and nothing specific is needed.

Minor rework = there is some clunkiness that needs to be ironed out, but otherwise the job is good.

Major rework = the job has a good concept, but does not feel fun/satisfying/rewarding to play and/or is not functioning properly.

Overhaul = The job is completely failing to deliver on its design and/or job fantasy and needs to be rebuilt from the ground up.

I wanted to keep each answer short and clear though, which is why I didn’t try to add that much detail to each response option. If it’s too long wordy, it may have gotten ignored.