Well, BRD has a spammed move, a proc off of that spammed move, a short OGCD with charges (bloodletter), a short OGCD that forces a proc (empyreal arrow), a gauge that charges each time you get a proc to spend on a powerful hit (apex), dots (lets call it one because iron jaws resets both), and three separate 'stances' which all have slightly differing gameplay, and cause the procs to affect you differently. To have parity with healers, BRD would have to lose the songs (imagine you're in army's paeon all the time), Bloodletter, one of the two dots, the Apex gauge, Refulgent, and Empyreal would stay, but changed to be 40s CD

I didn't care much for bow mage in HW, but I found the cast times on MCH completely fine. It was designed around the idea of the cast times, the ammo made it instantcast, procs of your 123 made those instantcast, it worked together. Now we have constant flips and jumps everytime you want to do a simple 123. Can we rework the 5 Heat Blasts into 'Heat Blast, Heated Slug, Split, Clean, finisher of some sort (maybe the bazooka from diadem)' so we don't have to see the flips constantly, they get hella stale with how constant they are (and it's an excuse to bring back regular Clean Shot's animation)