Throw the 2min meta into the bin and light it on fire and reembrace irregular cooldown timers like with HW and Stormblood.
Throw the 2min meta into the bin and light it on fire and reembrace irregular cooldown timers like with HW and Stormblood.
Tanks
PLD - Increase it's overall damage so it doesn't feel so weak.
WAR - Remove Holmgang's bind effect and just make it a buff. With the way it currently works, if you're out of range (only 6y), Holmgang will just not work unless you deselect the boss (or make a macro, but it's stupid for that to be required). In addition, Holmgang's bind is already very niche. There is near zero downside to just removing the bind and having Holmgang work at any range, like the other invulns do.
DRK - Make TBN not cost MP, and make Dark Mind function like Addle where it still gives a lot of magic mitigation but also a small amount of physical mitigation, making it less useless in fights that use a lot of physical attacks.
GNB - Increase No Mercy's duration to 25s, and make it easier to use mitigations during your burst.
Melee
SAM - Find a way to remove the filler from the rotation.
MNK - I barely play this job so no idea what to do
DRG - Merge High Jump and Mirage Dive again.
RPR - This is fine.
NIN - Fix the mudra clipping, and make Hyoton have an actual use outside of Kassatsu. (no, a bind effect that most bosses are immune to is not an actual use)
Ranged
BRD - Bring back DoT based procs, and make the songs last 40s so you don't have to cut them short.
MCH - This is fine as is.
DNC - This is also fine as is.
Caster
BLM - I barely ever play this job
SMN - This job's fine where it is.
RDM - I wanna see more buff/support options. Make RDM feel more like a support caster than a caster with a few support options.
Healer
In General - They need more offensive options
WHM - I'm fairly happy with this job rn.
AST - Literally just revert AST's card and seal system to Shadowbringers AST and I'm happy. The EW rework kinda killed that system. While some people prefer HW or SB AST's cards, I think SHB was when the system was at its best. The removal of the two sects was an alright change though.
SCH - No clue what to do.
SGE - I wish there were more unique interactions with Kardia. Perhaps there could be a damage spell that applies a shield to the person with Kardia. As it is, it feels like a glorified Regen effect.
Last edited by AwesomeJr44; 03-20-2023 at 11:02 PM.
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