Quote Originally Posted by fulminating View Post
The healing kits are bloated, the dps anaemic. No other role punishes you for improving and why should they? Healing requirements in casual content cannot be increased because little hypothetical Timmy already relies on the warrior doing the bulk of the work, so it falls to consolidating the superfluous healing actions and fleshing out the downtime side. SE of all people should know just how much of the fights are incoming damage, every encounter ticks along like clockwork after all.
It's sad to know that this is true... I had the run where a healer basically was dced from the start of the duty. When it was clear they weren't coming back by the time we killed the second boss, they got kicked. By the time a healer did join, we were halfway into the final boss fight, which meant they could only cheer us from the sidelines. 1 Warrior + 2 DPS did the entire Lapis Manalis without a healer needing to exist. Nevermind the healer that struggles with healing their team well, we didn't need a separate healing role at all... the tank took both roles simultaneously. They could at least make the healer role feel more rewarding on the downtime side if healing is going to be this easy that mastering your primary role is actually just a superfluous activity...