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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90

    FFXIV Job Design Feedback

    Update

    Since this thread has been brought back, I wanted to update some of the information here on the original post. Since this thread was originally made, I later created a new series of surveys intended to gather information on what people want to see from specific jobs for the upcoming Media Tour. I am updating this thread to feature those instead, as they are more well-organized and have better, clearer questions to answer in regards to feedback. You can give feedback for any job by using the link below:

    Job Feedback Homepage

    If you would like to see the results of that feedback, you can return to any job's survey page and select See Previous Responses to view that data. When you complete a survey, you will need to scroll back up to the top of the page to see that option, or simply refresh the page. If you would like to view the data of a certain job, but don't feel comfortable giving feedback on the job, there is a silly question at the bottom of each survey you can enter and submit your response with while leaving all other questions blank. This will allow you to view the data of any job if you don't want to fill out its questions. You can also return to edit your responses at any time.
    ____

    If you want to review the results from the old surveys (the ones originally found in this thread) you can follow the links below:
    (57)
    Last edited by ty_taurus; 04-08-2024 at 04:22 AM.

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,010
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    1. I think the state of job design as of Endwalker is poor in design but quite good in balance, I don't think this design direction is at all sustainable long term, forcing every job to fit into a rigid 2 minute cycle is hurting job creativity.

    2. Definitely Stormblood.

    3. I believe that they should release official surveys, but I don't believe that they should tie rewards to it. Tying rewards to a survey will invite people who don't care and may just troll the results by marking everything randomly just to get the rewards. If there's no rewards or only minimal rewards, only the dedicated players will bother giving feedback, so they're more likely to get usable feedback.
    (26)

  3. #3
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Just chiming in to submit for MNK.

    1. Job design has never been so safe and boring before. All jobs are slightly varying flavours of burst DPS with a lot of borrowed mechanics, meaning that a lot of playstyles that had once previously existed are no longer in the game or have any close equivalent such as Greased Lightning Monk or DoT management in SCH/SMN. I definitely don't think it's a direction SE should keep going in because it favours absolute balance above diversity of playstyles and skill expression.

    The development team needs to be brave enough to take risks and experiment with jobs. Let them take their own shape instead of perfectly tailoring their rotations to be as fool proof as possible.

    2. Stormblood without a doubt. It offered a good middle ground between both positives of Heavensward and Shadowbringers job design. It had its faults, sure- (TP, damage type debuffs, old aggro, etc) but it's nothing that couldn't of been ironed out with enough time.

    3. I would love official surveys, or any form of communication to let us know that the devs are actually listening to us instead of radio silence and huffing lethal doses of copium in hopes that Yoshi P reads a question related to job design in a Live Letter/Fanfest instead of solely picking inane story related questions only like what colour Emet Selch's underwear is or whatever.

    Incentivizing them with rewards however, is one sure-fire way to ruin it. You'd just end up getting a lot of dummy responses that provide nothing helpful because they just want the reward, which is a problem that Genshin surveys have.
    (14)

  4. #4
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    1) Job design is at the lowest it's ever been. It's overly safe, the skill ceilings are continuously being lowered in the name of accessibility for the people who refuse to learn and improve. More and more jobs are feel samey now that everything is being confined to 2-minute bursting. It's incredibly boring and they should absolutely not keep treading in this direction. Balance is the only real thing that's been alright, but we're at the point where having fun actually playing them is a sacrifice to have balance, and that isn't a good feeling at all. As long as every job within the role can go in and clear the content without needing near perfect execution outside of maybe ultimate, who cares? Let the sweaty parsers mald.

    2)Stormblood by a country mile. It had an incredible middle ground with room to learn and improve even for newer players. Damage was also more spread out. All it needed was some systemic refining (that being, TP being removed, no one misses TP. Tank stance really only needed its enmity generation buffed a bit). I was fine with damage type debuffs, honestly. It was just an archaic design system that was best removed moving forward.

    3)There's no reason why there shouldn't be official surveys. It is literally impossible to avoid people putting in feedback in bad faith. There should be more communication with us and the devs with the job design because right now responses feel tone-deaf. (Asking for feedback on Kaiten, then masses of people putting in said feedback only for there to be no official response, for instance).

    There is also no reason to hand out rewards for something as simple as answering a survey. I can't think of any good reasons to have it set up that way.
    (15)
    Last edited by Zairava; 03-20-2023 at 08:51 PM.

  5. #5
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,912
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    A lot of jobs feel the same, which takes away their identity. I understand why they are the same, it's to prevent players from picking the class and not the player.

    Doesn't change that what made them unique is almost gone.
    (14)

  6. #6
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    546
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    I could write you a book but I'll try to keep it to my 2 cents

    Tanks
    Drk would love for it to have more dark magic and not feel like a WAR
    GNB not bad though the dmg buff duration could be better
    PLD sad they took the dot the rewoke is meh wish is had more depth but I can live with what it is
    WAR I need more buttons or dmg otherwise stop making 2 of the same button its kinda annoying

    DPS(Melee)
    Sam Needs a rework
    MNK need a animation rework and form shift needs to be off the global also take the gauge off of PB
    DRG eh I can't say much since I don't play enough but i feel its going in a good direction just needs some spice
    RPR wish they were faster or some of their basic abilities where off the global other then that is new so not much to say
    NIN either a rework or organize the dang jutsu better don't like the clipping is getting old

    DPS(RNG)
    MCH get rid of gunfu and bring more of the stuff they been putting out so far feels like a real MCH
    BRD needs something to stand out IDK but is hard to pick it over DNC (Maybe another RNG dps would help)

    DPS(Magic)
    BLM No comment
    SUM Basic
    RDM Eh solid

    Healer
    WHT please revert thin air
    AST alot to say and yet nothing at all. Its not bad but I still miss Older versions
    SCH Basic would love for them to do something more with your summon
    SGE love and hate it wish they put the mit on pneuma, wish this and that but just like AST its not bad

    Overall healer just feel the plainest to me followed by tanks then RNG
    (1)
    Free the Glam!, Duel Pistols (Gunner)?

  7. #7
    Player Velvet_Lunarfang's Avatar
    Join Date
    Mar 2020
    Location
    Limsa
    Posts
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Vatom View Post
    I could write you a book but I'll try to keep it to my 2 cents

    Tanks
    Drk would love for it to have more dark magic and not feel like a WAR
    GNB not bad though the dmg buff duration could be better
    PLD sad they took the dot the rewoke is meh wish is had more depth but I can live with what it is
    WAR I need more buttons or dmg otherwise stop making 2 of the same button its kinda annoying

    DPS(Melee)
    Sam Needs a rework
    MNK need a animation rework and form shift needs to be off the global also take the gauge off of PB
    DRG eh I can't say much since I don't play enough but i feel its going in a good direction just needs some spice
    RPR wish they were faster or some of their basic abilities where off the global other then that is new so not much to say
    NIN either a rework or organize the dang jutsu better don't like the clipping is getting old

    DPS(RNG)
    MCH get rid of gunfu and bring more of the stuff they been putting out so far feels like a real MCH
    BRD needs something to stand out IDK but is hard to pick it over DNC (Maybe another RNG dps would help)

    DPS(Magic)
    BLM No comment
    SUM Basic
    RDM Eh solid

    Healer
    WHT please revert thin air
    AST alot to say and yet nothing at all. Its not bad but I still miss Older versions
    SCH Basic would love for them to do something more with your summon
    SGE love and hate it wish they put the mit on pneuma, wish this and that but just like AST its not bad

    Overall healer just feel the plainest to me followed by tanks then RNG
    I will add for MCH is the flamethrower skill. I hate that every time I use it on mobs they decide to target my area to force me to stop it. Either make it like a mech that does it for me or Put a canister that spews flames and deals damage to the mobs
    (0)

  8. #8
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    If you're having a difficult time with word limit, I recommend copying your text onto a blank word document and finishing your thoughts there, then go back through the response and find ways to condense the text while still communicating your intentions. It's something I often do whenever I feel like I have a lot to say about something.
    I think it's not so much word limit, but how the sheet displays longer responses. Perfect example is #45 for BRD on the 'Ranged answers' sheet, it's so long due to having two 'directions' suggested that it got squished to almost illegibly small font size. Though I suppose by going on the BRD specific sheet, clicking the cell, and reading it's contents via the 'formula bar' at the top is a potential workaround

    Also could you edit the OP to say 'please feel free to share this as much as possible' to incentivize it getting propagated around community

    Quote Originally Posted by Velvet_Lunarfang View Post
    I will add for MCH is the flamethrower skill. I hate that every time I use it on mobs they decide to target my area to force me to stop it. Either make it like a mech that does it for me or Put a canister that spews flames and deals damage to the mobs
    I was thinking, what if they reduce Flamethrower to a 5s channel, and make it do double damage when BioBlaster is applied to the enemy? That way, it's a definite gain to use Bio > Flamethrower on 2, and even a gain to do one of your three drills as Bio > FT on one target (it'd be 300 from Bio, plus 160 x 5 ticks from FT, vs flat 600 from Drill). I guess it's kinda similar to how NIN subs out one Raiton out of 3 per 60s loop to do Suiton for Trick
    (0)

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I think it's not so much word limit, but how the sheet displays longer responses. Perfect example is #45 for BRD on the 'Ranged answers' sheet, it's so long due to having two 'directions' suggested that it got squished to almost illegibly small font size. Though I suppose by going on the BRD specific sheet, clicking the cell, and reading it's contents via the 'formula bar' at the top is a potential workaround

    Also could you edit the OP to say 'please feel free to share this as much as possible' to incentivize it getting propagated around community
    Added that note to the top of the post.

    Yeah, there are some that are really long, and the problem if they get too big is that if the cell becomes larger than an average browser window. Google sheets seems to require that an entire cell row or column be on the screen, so it gets very weird if it's too large. I'm not sure what I could do better to make that feedback readable. The feedback notes are also available if you go back to the form and check the results, but I'd like to have a readable version of them on the spreadsheet as well. My mind's drawing a blank on how to do that part better... I could perhaps make the cells much larger and collapse the columns so you can look at one job at a time? I'll experiment a little when I make the next set of feedback forms and spreadsheets, but if anyone has any suggestions, take a screenshot of what might be a better format and share it with me. I can save it for Media Tour time.

    On the topic of written responses, though, for anyone that's been readying through them, are there any write-in answers that stood out to you in some way?
    (0)

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Throw the 2min meta into the bin and light it on fire and reembrace irregular cooldown timers like with HW and Stormblood.
    (26)

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