I felt like a lot of the class quests were generic, minus the Puglist one. PUG is weird because you start off annoyed at what you perceive to be a phony guild master, who actually slowly turns out to be competent and just needed something to light his fire again. Not really my thing but I felt emotions there and I felt it was really unique for the most part.
A lot of the level job quests up to level 50 were generic too though. There was so much betrayal in a lot of them. PLD. WAR. MNK. DRG(yes, it's a betrayal. Estinien is supposed on your side and sent you a message saying he wants to fight Nidhogg together but instead he fights you).
I actually really dislike DRG's quests because it doesn't transition super well into HW.
DRK and MCH are super memorable, all the way through really. AST is only really memorable from SB sadly. NIN was enjoyable but it did feel repetitive within its own series? The level 80 quest for NIN is really enjoyable though. RDM and SAM felt weirdly similar with the whole vengeance/atoning/helping the other pupil. Wasn't my vibe. DNC was okay, it really gave me the whole power of friendship vibes. BLM was cute, mostly because of post 50 with Lalai and Zhai'a. SMN and BRD post 60ish give off the same vibes too? MORE POWER!!! Except, I guess SMN actually gets that power. GNB is basically "how to be a bodyguard while tracking someone." Post 60 WAR was cute.
And then SGE/RPR. SGE was interesting. The twist villain bit was okay, I didn't really feel too compelled to fight alongside the original people we were tracking in the SGE quest despite their tragedies(the bun is cute though). RPR was really, really interesting, mostly due to learning more about Garlemald. I honestly felt like a lot of those details belonged in the MSQ, but I'll give the job quests the credit since that's where it came from.
Think that's everything shortened up nicely. Might do DoL/DoH later.

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