
Originally Posted by
Mr_Gyactus
I agree, monster are too easy and die so fast (if not, why did I open this thread?).
The point is "How can SE change this flavour?"
Is "hit harder + more HP" enough? Does it change our gameplay?
What do I have to expect from future contents? A bigger buffalo with a different name? More HP, more damage, same tactic?
Yes kukurumel, SE has to improve AOE, status effects, and others. And I agree, they have developed characters ("classes") with a many vs many concept, broken in the end.
Anyway, I find unfair call them "idiots"; maybe you are right, they don't have experience or proficiency, but this is a beta forum, SE is asking feedbacks, and I think this ("dynamism in a fight, not only CC") is way more important for a successful re-release, than a aggro icon or an AH or a chocobo.
However, if SE doesn't have a skilled scripter it can employ one.
@FFX: =_=" well in my copy is not possible (simply zanmato doesn't work on bosses). Don't you think it's a bit "trickY"with that summon?