EQ, WoW and even DMC are not fighting game (DMC is action game). Street Fighter is a fighting game. And you can always Sleep the Dodo.
Oh and that boss in FFX
http://www.youtube.com/watch?v=a0o90i4xZWI
I call it easy, lol.
EQ, WoW and even DMC are not fighting game (DMC is action game). Street Fighter is a fighting game. And you can always Sleep the Dodo.
Oh and that boss in FFX
http://www.youtube.com/watch?v=a0o90i4xZWI
I call it easy, lol.
I'm not talking about fighting game, you did.EQ, WoW and even DMC are not fighting game (DMC is action game). Street Fighter is a fighting game. And you can always Sleep the Dodo.
Oh and that boss in FFX
http://www.youtube.com/watch?v=a0o90i4xZWI
I call it easy, lol.
I'm talking about FF14 and how I can fight a monster. Now, today, we can only pew pew a monster, until someone (player or monster) die.
Can we solo a cactuar or 2? 1,000 needles will kill us if we have less than 1,000 hp. We cannot interrupt, escape, stun it. If I have 1,001 hp I'm alive, 1,000 or less and I'm dead. There is not tactic, or ability, there is only a full bar of HP.
Sleep the dodo is a tactic? Yes, but it's a cheap tactic.
You can sleep the second dodo, but you cannot stop the first one.
Players ask for autoattack, and ask about uniqueness of classes. because every skill they use, every sequence they use, it's fine.
SE can create great animations, autoattack, a lot of flashy effects, but getting the point. we need challenge and "something to do when we fight".
If the combat is dps-dps-dps-dps (or 1,1,1,2), and everything I do is fine, where is the challenge?
There are a lot of different things to do in different aspects, but everything should be done for a reason: break the reiterative action we actually have.
P.S. Mariya Shidou, everything is easy when you see it done by others.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
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