Results 1 to 10 of 13

Hybrid View

  1. #1
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    First, Crowd Control has nothing to do with a single enemy for the obvious namesake, Crowd. CC is more on things like Sleep a bunch of mobs so as to let the party focus on one single odd one.

    Second, if you truly want a fun and reactive fight, monsters should not have a predetermined rotation of skills. Have you seen any fighting games that is considered a little bit challenge, where the PC-controlled opponent has a predetermined routine?

    Third, "something" to alert, yes. There are already effects that notify you of what the mobs going to do (The gnat disappear IS the effect, there is a delay before it appear and zap you and you CAN avoid that the moment it disappear, Dodo has an obvious casting animation and so does Apkallu). For many, it's not enough. But then we have a dilemma here: It's a reactive playstyle, you extend the time for reaction to make it easy, in effect also make it less challenging? If you play action games, say, Devil May Cry 3, if enemies fight in slow-mo while you still move around at normal speed, would it still be a challenging game? And then there's latency issue.
    (0)

  2. #2
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MariyaShidou View Post

    Second, if you truly want a fun and reactive fight, monsters should not have a predetermined rotation of skills. Have you seen any fighting games that is considered a little bit challenge, where the PC-controlled opponent has a predetermined routine?
    Yes, basically every themepark from EQ2, WoW and later :-) and DMC bosses have rotations
    Der ritcher (FF10) has a rotation, do you find it easy? A lot of FF12 hunting and bosses have a rotation of skills.

    CC starts from the idea you cannot challenge 2+ mobs together.
    Why? because they deal too much damage/debuff and you die.
    But this does not mean you are forced to put one in sleep/paralyze.
    If the problem is a skill, you can block -that- skill and take damage white from 2 or more, and that's CC.

    Dodo is easy (it's only a big chicken), but what's the problem with 4 dodos? they use sleep, and you cannot block it. If we were able to counter sleep, we were CCing 4 dodos.
    (0)
    Last edited by Mr_Gyactus; 03-25-2011 at 08:06 PM.
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  3. #3
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    EQ, WoW and even DMC are not fighting game (DMC is action game). Street Fighter is a fighting game. And you can always Sleep the Dodo.

    Oh and that boss in FFX

    http://www.youtube.com/watch?v=a0o90i4xZWI

    I call it easy, lol.
    (0)

  4. #4
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MariyaShidou View Post
    EQ, WoW and even DMC are not fighting game (DMC is action game). Street Fighter is a fighting game. And you can always Sleep the Dodo.

    Oh and that boss in FFX

    http://www.youtube.com/watch?v=a0o90i4xZWI

    I call it easy, lol.
    I'm not talking about fighting game, you did.
    I'm talking about FF14 and how I can fight a monster. Now, today, we can only pew pew a monster, until someone (player or monster) die.

    Can we solo a cactuar or 2? 1,000 needles will kill us if we have less than 1,000 hp. We cannot interrupt, escape, stun it. If I have 1,001 hp I'm alive, 1,000 or less and I'm dead. There is not tactic, or ability, there is only a full bar of HP.
    Sleep the dodo is a tactic? Yes, but it's a cheap tactic.
    You can sleep the second dodo, but you cannot stop the first one.

    Players ask for autoattack, and ask about uniqueness of classes. because every skill they use, every sequence they use, it's fine.
    SE can create great animations, autoattack, a lot of flashy effects, but getting the point. we need challenge and "something to do when we fight".
    If the combat is dps-dps-dps-dps (or 1,1,1,2), and everything I do is fine, where is the challenge?

    There are a lot of different things to do in different aspects, but everything should be done for a reason: break the reiterative action we actually have.


    P.S. Mariya Shidou, everything is easy when you see it done by others.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

Tags for this Thread