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  1. #3
    Player
    Avatar de Mr_Gyactus
    Inscrit
    mars 2011
    Messages
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    Mage blanc Lv 100
    Citation Envoyé par MariyaShidou Voir le message

    Second, if you truly want a fun and reactive fight, monsters should not have a predetermined rotation of skills. Have you seen any fighting games that is considered a little bit challenge, where the PC-controlled opponent has a predetermined routine?
    Yes, basically every themepark from EQ2, WoW and later :-) and DMC bosses have rotations
    Der ritcher (FF10) has a rotation, do you find it easy? A lot of FF12 hunting and bosses have a rotation of skills.

    CC starts from the idea you cannot challenge 2+ mobs together.
    Why? because they deal too much damage/debuff and you die.
    But this does not mean you are forced to put one in sleep/paralyze.
    If the problem is a skill, you can block -that- skill and take damage white from 2 or more, and that's CC.

    Dodo is easy (it's only a big chicken), but what's the problem with 4 dodos? they use sleep, and you cannot block it. If we were able to counter sleep, we were CCing 4 dodos.
    (0)
    Dernière modification de Mr_Gyactus, 25/03/2011 à 20h06
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

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