Hi! Will try to be brief, its just a suggestion to add Level Scaling, for high level jobs who want to do roulettes and end up getting an 'old' low level instance (e.g. lv90 blm getting lv50 LoA alliance). Currently many of us just leave the instance, mostly because losing all our skills (past lv50 cap in LoA example) feels like a very tough penalization, way more harsh than enduring 30 min queueing penalization. See, the issue is not that the content is bad, on the contrary, its good content, but nowadays its too nerfed, almost as if unsynced, enemies melt, and then we lose all our skills we worked so hard to get, so we can not even have a consistent rotation we can practice as we lose our skills. I would kindly suggest a button, like FATES (and FATES also need this treatment), where people can choose to either SYNC DOWN (current system) or SCALE DOWN (new system), where we still have all our lv90 skills, but damage is significantly reduced to match the dungeon/raid/FATE level. It would be even simpler than manually tuning each job for each set of levels, as its just a simple multiplier modifier to damage calculations. Yes, it would need some fine tuning, but it would be way more sustainable and exponentially more enjoyable than the current SYNC down system. Thank you!