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  1. #1
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100

    Rant: The TT card in Eureka orthos

    I'm annoyed by this one, why do you keep doing that kind of thing, putting the cards behind high difficulty content?

    You already did that kind of thing putting a few cards behind extremes. Not a fan, but why not, with a team that knows what it does, it's ok. Plus with time they can be unsynced.
    Then there was the Masked Carnival ones. God I have ptsd about those (I'm part of the people that HATE the masked carnival).

    But this time, it's rng + having a premade party. Nothing wrong with rng, we're used to it. The second part is more problematic.

    I tried to ask the people in my FC, sadly, those who were up for it had no saves open anymore. So I went for the PF.

    I don't know how it happens on other data centers, but let me tell of my experience on mine. Passed the first week, people that want to do those deep dungeons are the people doing it for the points. Right, now, they ask to already have 60/60 aetherpool, even 90/90. You either have to be ready to spend several hours with people that don't have interest in hidden treasures, and just hope there will be one on the way, either do your own pf, with the risk of still having one of those guy that just run his own way and try to rush thing even when you specified no rush, and will act passive aggressive the whole time.

    Then comes the boss of the 40th floor that can OS a team. Nice, so you put a boss that absolutely need a guide (or know the strat from a content you yourself have abandonned, I mean let's face it, you removed bahamut raids from the roulettes, how do you want the average joe to know what to do). You'll tell me, "Of course, floor 31+ are supposed to be high difficulty", but that's the whole point of this useless rant.

    It looks like a middle finger to people that have no interest in try harding high difficulty content (I'm pretty sure that was not the goal, but that's what it looks like), which is, from what I got, most of your community. It's not even that it is long. Hell, I totally unlocked Eureka for a few cards. I would totally dig having them in bronze-tinged sacks, even with an abysmal chance to get them, because you wouldn't spend at least 30 to 40 min (it was closer than an hour each time for me, but I'm sure some people play better) to die at the lvl 40 boss and get nothing.

    And that's 10 days after the launch of the thing? How will it be in a few month? PoD and Pillar are not really popular content, so making a team to get a card there in a few month will be a fun experience.

    It's just frustrating and no fun at all. It just feels like a chore.

    If you ever see a need to handle that matter, here is my opinion on how to deal with it :
    - making it available on stage 1 to 30 (either on the boss, either with EO money, either on bronze-tinged sacks)
    - make floor 31 to 50 accessible by party making.
    - add more saves in deep dungeons. As I stated several people in my FC couldn't help because they had one save for their solo try, and another already running. on long term. Having one or 2 more saves would allow people to do them with more different groups.
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    Last edited by CNitsah; 05-23-2024 at 12:34 AM.