Results 1 to 10 of 34

Hybrid View

  1. #1
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by ArcaneToast View Post
    At some point I would love to see movement abilities such as jump not use the floor bit I'm sure there arw a myriad of things to consider if they ever changed that.
    it'd break too many things as interesting as it'd be as there are a lot of places that technically have collision as a result of the development process. whether it be the initial designing of things or to future-proof things for the, well, future as well as just the ability to reuse something someplace else (say, a house.)
    there's also the fact that a lot of abilities would allow you to bypass certain movement-based puzzles. raise can also bypass stuff but most of those puzzles are in areas there's no way to die without exploiting blu, which ordinarily isn't that big of a deal. either way it would mean reevaluating collisions in quite literally every map, instance, whatever and creating even more infuriating invisible barriers.

    also gotta take into consideration whether or not the game actually has a way of perceiving a difference between being up in the air and being on the ground. i was operating under the assumption that, say, flying for example is simply the game stating "move character <x> speed but move the model and camera this high up". you're still technically on the ground, you just *see* yourself above from your perspective as opposed to the engine. in fact a lot of engines don't... really take actual 3d coordinates into consideration or use as little of it as they can to reduce overhead and the amount of data transmitted so everything else - at least a good chunk of it, according to the engine - is simply a 2d plane.
    (0)
    Last edited by Denji; 03-22-2023 at 09:04 AM. Reason: typo