Quote Originally Posted by Daeriion_Aeradiir View Post
Bolded is the important point here - the reason for the black screen in its entirety is to create a seamless transition from one point to another. It's a pretty game industry standard effect to mask extremely jarring movements over long distances, some developers simply have better ways to mask the transition with environmental tricks
Yeah, if you had ever played with some who lagging really bad, when they die their corpse would just rubber banding around the arena, very creepy and ackward. And rescue-res would be the same thing.

However, there is a crucial point that you get wrong about your shukuchi example - shukuchi is not an instantaneous movement, your character slides to the location quickly, on top of the camera follows you during the slide to match your character's movement. This is extremely important, as it creates the exact same seamless transition from one point to another that's pleasing to the eye. With raise being point A -> point B with absolutely zero interpolated locations inbetween, there is no opportunity to create the fluid motion from one location to another.

This is another valid point, outside of actual teleport, the game has no actual physical displacement, everything is just extremely fast movement masked with an illusionary animation. Case in point, you can't use DRG jump hope over a ground AOE (you still gonna get the tick even if you never land on it), nor you can use it to hop over a split platform (you just gonna fall down). Without teleportation, there would be no way for a healer to res someone that's not on the same platform of them if there are a split arena.