It doesn't do that. That would be a whole lot of unnecessary steps that are obviously handled by the very simple application of Weakness or Brink of Death debuffs. Your character data is not destroyed and rebuilt when you raise. The model just becomes invisible, gets repositioned, and then made visible again.
The movement of your invisible character model is, but that's still a largely irrelevant point. See my timelines in the previous posts, which clearly account for the steps where animations happen, separate from the movement of the character and camera. What happens before and after the movement is not important. This thread is concerned with the blackout and what happens during the time the character and camera are moved. Changing that section of the timeline would not have any effect on the rest of the time line.
I promise you that point is not as important as you think it is. Whether the character model moves at a non-instantaneous pace or an instantaneous one is immaterial; in any case it is ultimately a matter of (1) setting a new character position, (2) setting the camera position to match, and (3) moving the character and the camera to their new positions. Whether you ignore the terrain or not does not matter to whether or not the screen needs to go black: it does not need to; that it does is an aesthetic choice, not a technical one.
Like how the teleporters in the Diamond Weapon arena teleport you across from one ship to the other without blacking the screen or killing you in the center void? <== THIS is how simple it would be to give us a raise that moves the camera without blacking the screen. Thanks for the example.