This absolutely, in some ways I wish they changed jump abilities to actually jump off the ground
This absolutely, in some ways I wish they changed jump abilities to actually jump off the ground
Don't forget that Raise also places a 1 minute debuff on your character, provides a chunk of time during which you cannot be targeted for damage, and removes all other debuffs for your character. It isn't just moving from point A to point B. The game is doing more than one thing during that blackout.
That's all trivial stuff as well, unimportant to whether or not the screen goes black. The game can set or unset whatever buffs it wants on you regardless.Don't forget that Raise also places a 1 minute debuff on your character, provides a chunk of time during which you cannot be targeted for damage, and removes all other debuffs for your character. It isn't just moving from point A to point B. The game is doing more than one thing during that blackout.
Error 3102 Club, Order of the 52nd Hour
Not if the programming is set up to remove your character from the instance, rebuild it using standard 'raise' modifiers and then send you back into the instance. You do that 'teleport' thing when you accept the raise every time, after all. That, and the raise isn't instantaneous either.
Couldn't it be solved by changing ress to it resses the player at their current location, the short invuln covering immunity against death walls and other unpleasant things?
5s should be enough to move your butt out of a death wall, no? Because death walls are currently the only reason why ressing someone where they are would be problematic.
And for the "but people could cheese with it!" - people already "cheese" with ress invuln. Taking a stack with someone at low HP, moving through danger zones unharmed etc.; that is just clever gameplay and making the most out of a death and ress. Nothing bad or cheesy about being able to move out of a death wall for 5s. Not like you want to be in there for any reason or could pull off some crazy stunts that only work in death walls.
Its a similar issue in PvP making the respawn timer longer than it should be. That said, I think the issue is the game relocating your characters position so I imagine there is a technical reason for it.
At some point I would love to see movement abilities such as jump not use the floor bit I'm sure there arw a myriad of things to consider if they ever changed that.It does not.
Abilities like Rescue and Shukuchi physically move you along the ground same as if you walked, just faster and with a special animation. That's why you fall off and die if you try to Rescue someone across a hole in a platform and get damaged if you Shukuchi over a ground AoE, and the like. Raise doesn't work like that. You can raise people to places they normally couldn't get to. Across platforms on Diamond, up onto the lamp post in Kugane, etc, meaning the game is actually teleporting you rather than making you move along the ground super fast. THAT is the difference.
it'd break too many things as interesting as it'd be as there are a lot of places that technically have collision as a result of the development process. whether it be the initial designing of things or to future-proof things for the, well, future as well as just the ability to reuse something someplace else (say, a house.)
there's also the fact that a lot of abilities would allow you to bypass certain movement-based puzzles. raise can also bypass stuff but most of those puzzles are in areas there's no way to die without exploiting blu, which ordinarily isn't that big of a deal. either way it would mean reevaluating collisions in quite literally every map, instance, whatever and creating even more infuriating invisible barriers.
also gotta take into consideration whether or not the game actually has a way of perceiving a difference between being up in the air and being on the ground. i was operating under the assumption that, say, flying for example is simply the game stating "move character <x> speed but move the model and camera this high up". you're still technically on the ground, you just *see* yourself above from your perspective as opposed to the engine. in fact a lot of engines don't... really take actual 3d coordinates into consideration or use as little of it as they can to reduce overhead and the amount of data transmitted so everything else - at least a good chunk of it, according to the engine - is simply a 2d plane.
Last edited by Denji; 03-22-2023 at 09:04 AM. Reason: typo
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