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  1. #1
    Player
    Fyrebrand's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    I think it might be visually jarring to have your camera suddenly snap over somewhere else when you get revived, and that's probably why they chose to do a "fade out, fade in" effect to smooth the transition. Maybe it's also somewhat symbolic of your character's fade into unconsciousness, then waking up somewhere else? I suppose they could do a smooth camera pan over to the new location too, but what can I say, the fade to black just doesn't bother me.

    Quote Originally Posted by Xirean View Post
    I think this is a decent idea however since we're talking about adjusting raises, can we get some sort of indicator as the person being raised where we will be getting up? I'd like to know if where I will be standing is covered in fire or not.
    Just walk out of the fire, then. When you are revived, you are temporarily invincible for a few seconds. That invincibility goes away instantly if you use any abilities, but you can still move around. So, best thing you can do before getting back into the fight is wait for someone to heal you up before you even think of attacking anything.
    (5)

  2. #2
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fyrebrand View Post
    Just walk out of the fire, then. When you are revived, you are temporarily invincible for a few seconds. That invincibility goes away instantly if you use any abilities, but you can still move around. So, best thing you can do before getting back into the fight is wait for someone to heal you up before you even think of attacking anything.
    The fire is more of a symbolic example. If "just walk out of the bad" worked for every scenario then I would agree, but that invulnerability buff doesn't protect you from instant death effects, such as a train smacking you in the face during Nier. An indicator showing you and only you exactly where you would respawn would be very helpful to avoid immediately dying again.
    (4)
    Last edited by Xirean; 03-19-2023 at 02:21 PM.

  3. #3
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Would be especially good in PvP.
    (2)
    Mortal Fist

  4. #4
    Player
    Brightamethyst's Avatar
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    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    My response was specifically talking about why it doesn't work the same way as Rescue, but sure, let's argue semantics.

    Obviously it could be changed. The devs could do literally anything if they wanted to to spend the time and resources on it. But what could be doesn't change how it works right now. Right now raise moves you with a teleport rather than moving your corpse along the ground, and unless that changes (and it probably won't for the reasons I mentioned above) it's unlikely the screen fade with go away.
    (0)

  5. #5
    Player
    Rongway's Avatar
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    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Brightamethyst View Post
    Right now raise moves you with a teleport rather than moving your corpse along the ground
    What do you think a teleport-raise is though?
    1. The feather animation happens.
    2. Your character model becomes invisible.
    3. The screen fades out.
    4. Your character position is updated to the new position.
    5. Your camera is moved to the new position.
    6. The screen fades back in.
    7. Your character model becomes visible.
    8. Your character does the getting up animation.

    What is a movement ability?
    1. The rescue/manipulation/smokebomb animation happens.
    2. (Optional) Your character model becomes invisible.
    3. The screen fades out.
    4. Your character position is updated to the new position.
    5. Your camera is moved to the new position.
    6. The screen fades back in.
    7. (Optional) Your character model becomes visible.
    8. Your character does the staggering/reappearing animation.

    Shukuchi does exactly what Raise does but without the black screen. Making one more like the other would be a trivial change.
    (5)
    Last edited by Rongway; 03-20-2023 at 09:19 AM.
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rongway View Post
    Shukuchi does exactly what Raise does but without the black screen.
    It does not.

    Abilities like Rescue and Shukuchi physically move you along the ground same as if you walked, just faster and with a special animation. That's why you fall off and die if you try to Rescue someone across a hole in a platform and get damaged if you Shukuchi over a ground AoE, and the like. Raise doesn't work like that. You can raise people to places they normally couldn't get to. Across platforms on Diamond, up onto the lamp post in Kugane, etc, meaning the game is actually teleporting you rather than making you move along the ground super fast. THAT is the difference.
    (1)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by DPZ2 View Post
    Not if the programming is set up to remove your character from the instance, rebuild it using standard 'raise' modifiers and then send you back into the instance. You do that 'teleport' thing when you accept the raise every time, after all.
    It doesn't do that. That would be a whole lot of unnecessary steps that are obviously handled by the very simple application of Weakness or Brink of Death debuffs. Your character data is not destroyed and rebuilt when you raise. The model just becomes invisible, gets repositioned, and then made visible again.

    Quote Originally Posted by DPZ2 View Post
    That, and the raise isn't instantaneous either.
    The movement of your invisible character model is, but that's still a largely irrelevant point. See my timelines in the previous posts, which clearly account for the steps where animations happen, separate from the movement of the character and camera. What happens before and after the movement is not important. This thread is concerned with the blackout and what happens during the time the character and camera are moved. Changing that section of the timeline would not have any effect on the rest of the time line.

    Quote Originally Posted by Brightamethyst View Post
    Abilities like Rescue and Shukuchi physically move you along the ground same as if you walked, just faster and with a special animation.
    I promise you that point is not as important as you think it is. Whether the character model moves at a non-instantaneous pace or an instantaneous one is immaterial; in any case it is ultimately a matter of (1) setting a new character position, (2) setting the camera position to match, and (3) moving the character and the camera to their new positions. Whether you ignore the terrain or not does not matter to whether or not the screen needs to go black: it does not need to; that it does is an aesthetic choice, not a technical one.

    Quote Originally Posted by Brightamethyst View Post
    Across platforms on Diamond
    Like how the teleporters in the Diamond Weapon arena teleport you across from one ship to the other without blacking the screen or killing you in the center void? <== THIS is how simple it would be to give us a raise that moves the camera without blacking the screen. Thanks for the example.
    (2)
    Last edited by Rongway; 03-20-2023 at 03:16 PM.
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Rongway View Post
    Your character data is not destroyed and rebuilt when you raise
    .
    All current debuffs are removed. Health points are increased from 0 to 10%. The rez debuff is applied. Your gear takes a decided hit. You definitely hear the 'teleport' sound, followed by the 'rez' animation.

    And you and I have absolutely no idea of what code is written to do all of that, although I conceive it as destroying and rebuilding your character and you do not.

    The other 'teleport' examples brought up do not involve changing your character in any way, shape, or form. They do not play the 'rez' animation for your character. So, it's not doing what you think it's doing.
    (0)

  9. #9
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rongway View Post
    in any case it is ultimately a matter of (1) setting a new character position, (2) setting the camera position to match, and (3) moving the character and the camera to their new position.
    Bolded is the important point here - the reason for the black screen in its entirety is to create a seamless transition from one point to another. It's a pretty game industry standard effect to mask extremely jarring movements over long distances, some developers simply have better ways to mask the transition with environmental tricks (Dark Souls does a whole bunch of these transition trickeries, for example). It's the same reason there's black screens when you go through things like portals in The Chrysalis, Halicarnassus in O3's desert maze, etc. The actual area you're warped to exists right next to the arena field you fight in and could theoretically get moved there without a load screen in 0.5s, but the movement is insanely jarring. Which is the ultimate point here why raise has the fade out - it creates a much more smoother, pleasant on the eye transition.

    However, there is a crucial point that you get wrong about your shukuchi example - shukuchi is not an instantaneous movement, your character slides to the location quickly, on top of the camera follows you during the slide to match your character's movement. This is extremely important, as it creates the exact same seamless transition from one point to another that's pleasing to the eye. With raise being point A -> point B with absolutely zero interpolated locations inbetween, there is no opportunity to create the fluid motion from one location to another. That's also without factoring in that the theoretical highest distance for shukuchi is only 20yalms, whereas with raise you can get raised 30y away, creating an extremely jarring camera snap from point A to point B.

    As far as potentially emulating rescue and causing the body to slide instead of warp? I doubt that's possible - we already know dead bodies can interact with stages elements (like if a diamond weapon platform gets destroyed, the dead body falls off of it and gets respawned elsewhere. I have zero doubts trying to slide the body over instead of warping it would cause the body to interact with field elements like pits/etc and cause a massive delay/issue in the respawning process.

    For another example of why the developers do the fadeout - why do you think animation developers bother to animate the frames of the character moving in between one location and another, even when they're moving at high speeds? Or even during instant teleporting like in DBZ, why they always leave & create distortion effects at their start & end locations? Simply having a character start in one location and end in another is extremely uncanny for the vast majority. If you want an in-game example of something that looks extremely uncanny of instant warping, go do Elusive jump off a cliff with an area you can land on below. Your character will instantaneously snap to the bottom of the cliff, but the movement itself looks insanely wrong.

    In the couple of gaming projects I've worked on at AAA studios, anytime we had instantaneous teleporting and hadn't put in the fading yet, the game testers would always complain & submit bug tickets regarding it citing that it looked wrong/broken - at the end of the day, it all comes down to the perception of smooth movement or the suspension of disbelief of moving from one spot to another without making it look uncanny.
    (4)
    Last edited by Daeriion_Aeradiir; 03-20-2023 at 10:44 PM.

  10. #10
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Rongway View Post
    Like how the teleporters in the Diamond Weapon arena teleport you across from one ship to the other without blacking the screen or killing you in the center void? <== THIS is how simple it would be to give us a raise that moves the camera without blacking the screen. Thanks for the example.
    Both you and Brightamethyst make great points.

    Maybe it is the way it is for the same reason you can't accept party invites while engaged with the marketboard. Spaghetti code that's been around probably since 1.0.
    (0)

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