Oh, I have. I've had a handful of times where someone has given advice in a duty (in a friendly manner, mind you) and other people will jump in and say "You're doing fine, don't listen to them". It hasn't been as common now that a lot people are afraid to give advice, but when ShB was current, I saw it in at least one duty a day.
But to add my own two cents, I feel like when the game does add something that challenges players (take In From The Cold, for example), people were complaining left and right that they were struggling with it and couldn't beat it within the first few tries, so the devs nerfed it.
I'm not saying the game has to be horrendously hard, but when pushed to challenge themselves, people just get frustrated, give up, and complain until it gets nerfed. I personally just find that at least in the current generation, Gen Z, and even younger millennials, people give up if they don't get instant gratification. But yet they are made to believe thatthey have the skills and aptitude to beat a challenge so the content at hand must be the problem.
In from the cold was great. Imparted a sense of urgency, despair, and weakness. I did it first try but I had to play a lot differently than normal. Some people can't adapt.
It was also very boring from a mechanical point. A single attack button, bulwark, FoF and a self heal button. Not everyone who disliked it found it difficult.
Sure, but there's also no ignoring that there are people who just don't want to put in the effort to beat it.
While unrelated to In From The Cold, the other day I was running LotA. One of the DPS that was supposed to be attacking Atomos was instead focusing on the adds that the tank was dragging to the ranged on the pad. One of the healers asked the DPS to focus Atomos while us ranged killed mobs. The DPS said "No. It's just Labryinth, who cares? It's braindead content".
And it's like, I have seen the "It's just [insert duty]" as an excuse to not play properly for years. If it's such braindead easy content, how come people still can't do the content correctly? Unless they're not doing it correctly on purpose. Which coincides with people not wanting to get better or wanting to try.
And btw, naturally we wiped at the last boss. 'Cause it's "braindead".
Sure, but there's also no ignoring that there are people who just don't want to put in the effort to beat it.
While unrelated to In From The Cold, the other day I was running LotA. One of the DPS that was supposed to be attacking Atomos was instead focusing on the adds that the tank was dragging to the ranged on the pad. One of the healers asked the DPS to focus Atomos while us ranged killed mobs. The DPS said "No. It's just Labryinth, who cares? It's braindead content".
And it's like, I have seen the "It's just [insert duty]" as an excuse to not play properly for years. If it's such braindead easy content, how come people still can't do the content correctly? Unless they're not doing it correctly on purpose. Which coincides with people not wanting to get better or wanting to try.
And btw, naturally we wiped at the last boss. 'Cause it's "braindead".
Wiping on phlegathon is just tradition, going back years.
I'm honestly disappointed when we don't wipe lol.
It's true with this game, not so much games like XI or even Everquest where encounters do not follow strict routines. Those games require you to react to the situation as it unfolds accordingly and use your skills properly. It has much less reliance on strict rotations.I mean sure, that's true for anything right. But that's not really part of the discussion because we know that's a fact. All 3 of these facts can be true, they don't diminish each other:
- You get better as you repeat the same content
- You get better as you play the same game
- XIV is washing the difficulty and engagement of casual gameplay
If I go back in time and play ARR or HW with my same experience I have today, it wouldn't be easier than today's released casual content. It would also be more engaging overall. I might even have to use comms.
I understand - But I think the point is being missed here.They already have this. This is what Duty Support is. I don't know if you've gone and done the dungeons they modified again but in most they didn't really change much. And in a couple like Sohr Khai they even made some good modifications that make things more consistent with visuals but added some spicy mechs to make things rather fun. For MSQ, Duty Support is the Story Mode. You can follow the NPCs if you don't quite get the mechs and they do a good job of keeping you healed.
Duty Support is a form of training wheels and solo play. It really takes more advantage of the solo play than it does being training wheels too.
ARR is a bicycle.
HW is a bicycle with slightly wider wheels..
Stormblood - Endwalker is a tricycle.
Now, we have Duty Support, I understand this - But I'm not asking for Training Wheels on a Tricycle. I'm asking for the Bicycle with the option for Training Wheels. I wish they would give a bigger bonus to Duty Support to provide an easier experience for those players - While also making normal casual gameplay in these dungeons more engaging at all aspects of the dungeon. Hallway simulator that min-maxes my pulls is just not fun.
Last edited by R041; 03-18-2023 at 04:20 AM.
I found it frustrating because they wanted you to avoid combat and try and stealth around but then added a ticking clock in the corner and nothing says be careful and take your time like watching a timer count down
I did it first try as well but I have a background in stealth games. They're my favorite genre. I loved this instance. I could definitely see how people without that background could have had an issue, though. I haven't done it since they adjusted it, but didn't they just make what to do a little clearer? Or did they adjust some of the mobs so you could sneak past easier?
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