Ok, let's try this again. As it currently stands, the opposition for keeping things the way it is would very likely be winning by miles for this debate. Perhaps some dungeons could stand to have an increase in difficulty, but we need a baseline for how much more difficult. Don't go overboard since we do need to warm players up for higher challenges rather than brick wall them. MMOs do need a flow of new players whether we like it or not to keep the support up for it.

I will try to re-summarize from the very first post. The OP Dixie said he / she feels that the game is not as hard as they would like it to be since the game does not push us to. They understand that Extreme / Savage difficulty is obviously overboard for story dungeons. They like the difficulty of the 6.0 trial boss as a way to introduce more challenge. They are also debating if there are reward incentives to entice players to give the slight bump in challenge a go.