Quote Originally Posted by Kolaina View Post
It wasn’t always catered to these poor skilled players. You could be knocked out of the fight for the duration of titan. You had to know what the names of skills were as the coin collector had no telegraphs. Proper rotations to both maximize dps and conserve tp.

The game only changed to become accessible due to the low skill floor of the new generation of players.

“Walk into a game”. I’ll tell you, this is not the same game I walked into. It panders to the super casual Limsa afkers just in case they decide to do something
It's always been directed to the casual playerbase. What's changed is society and what it means to be "casual." Back in the day, WoW was considered the most casual-friendly MMO even when it had Elite quests requiring full groups, no dungeon finder/auto-grouping, etc. because it didn't have things that the more "hardcore" MMO's had like losing xp if you died. The main target demographic at the time for MMO's was also teenagers, college kids, and people just out of college. They had time.

Fast forward to more recent times, and the main demographic playing MMO's is now adults with families and full-time careers. Players don't have the time they had previously to learn deep nuances in classes; they want to be able to pick up a game, log in, and be productive/feel like they've accomplished something.

And some of what you're whining about is just updating things. It makes little sense that dying in certain ways on random older fights would prevent you from being rezzed while dying in other ways on almost every other fight doesn't have that limitation. Same with Coincounter - he used to be much further along in the dungeon progression. Now, he's a very early dungeon boss; it makes no sense for one random early dungeon boss to not have telegraphs while later ones all have consistent telegraphs.

this is NOT the game for them.
Actually, it is EXACTLY the game for them (casual gamers). It is NOT the game for someone like you (toxic hardcore elitist). Hardcore elitism is the true toxin that poisons and kills games, especially today. Look at Wildstar - it was designed for more hardcore gamers. It died. Rather quickly. Because that's simply not what the gaming market is about today.