Quote Originally Posted by R041 View Post
I just want to bump these posts, because they were almost completely ignored - Yet did exactly what was asked of this thread.
If anyone else wants to continue this challenge, that would be a fun watch. I'd like to see how this challenge works in ARR-HW as well.
My only issue with this is that the idea doesnt sound fun? Because it sounds like you still had a wipe or two? I guess if you've fine tune the runs then you can clear the content perfectly and in record time than parties that naturally heal then this even more proves your point.

One thing though, people already doing this just aggravates me with the current class design even more. In no way am I healer main and I'm a huge lover of tanks as I mainly play one. But the fact that you can just Rambo through content like this with your mitigations and without a healer really drives me up the wall with how bad the trinity is treated in this game. DPS is king and it shows. It should've never gotten this bad. Healers should be able to rely on their toolkits 24/7, tanks should have to maintain aggro while relying their mitigations to help the healer and not the other way around.

If we're going to pretend that we have a tank, a healer and a dps role then this game needs to strictly adhere to that design. Otherwise may as well do away with the system and do what Variant Dungeons do and just give us special abilities to fill your job's weaknesses.