I am kind of puzzled what difficulty should be the Benchmark. So... Our level 90 trial bosses so to speak as an example for other bosses? Do we want wall to wall pulls to be tested with silences, pacifiers or vuln stacks? Or do we believe wall to wall pulls to be fine as is? Do we want tanks and physical ranged DPS to be able to interrupt more casted spike damage?

The rewards I find for Dungeons to be a bit sketchy now. We may still cap our green tomestones, but they aren't always the most important one anymore. We could get 610 crafted gear and use the red tomes to upgrade them to 620. Even the new relic just asks for red tomes. When some players use Hunt Trains for red tomes, even the Expert roulette may lose its luster to them. Euphrosyne currently still has a drive for it since I was told its 620 gear can be upgraded.