Results 1 to 10 of 320

Hybrid View

  1. #1
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by TaleraRistain View Post
    Unfortunately, this is what the community wanted. "Wall to wall is the standard" is something you see often repeated around here. And those who say that don't like if SE puts in puzzles or alternate paths or just a wall to limit pull sizes like we saw in earlier dungeons. People want their 15 minute or less dungeon runs because they've got to get their roulettes done and how dare anything like someone who's less experienced or a nifty side area in a dungeon slow that down.
    Wall2Wall is standard cause there is no difficulty, and instead of upping the difficulty they just made "wall2wall" the core of dungeons. YOu dont design a game around min maxed stuff. Might as well remove dungeons and just clicking them on the duty finder instantly grants you the rewards if they wanna design the game around "wanna get it done in 15minutes so im back to afking in limsa" crowd
    (4)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,439
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shinkuno View Post
    Wall2Wall is standard cause there is no difficulty, and instead of upping the difficulty they just made "wall2wall" the core of dungeons. YOu dont design a game around min maxed stuff. Might as well remove dungeons and just clicking them on the duty finder instantly grants you the rewards if they wanna design the game around "wanna get it done in 15minutes so im back to afking in limsa" crowd
    LOL it is NOT the people afking in Limsa crying about how long dungeons take. It's the people too impatient to wait for newbies. It's the ones who look down on others for not playing as well as they do. You see it all the time on these forums.
    (6)

  3. #3
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shinkuno View Post
    Wall2Wall is standard cause there is no difficulty, and instead of upping the difficulty they just made "wall2wall" the core of dungeons. YOu dont design a game around min maxed stuff. Might as well remove dungeons and just clicking them on the duty finder instantly grants you the rewards if they wanna design the game around "wanna get it done in 15minutes so im back to afking in limsa" crowd
    If it wasn't for wall2wall we would pull the whole dungeon and all the bosses probably. Maybe then a modern FF14 dungeon would trigger the happy chemicals in my brain for once.
    (1)