Quote Originally Posted by TaleraRistain View Post
Unfortunately, this is what the community wanted. "Wall to wall is the standard" is something you see often repeated around here. And those who say that don't like if SE puts in puzzles or alternate paths or just a wall to limit pull sizes like we saw in earlier dungeons. People want their 15 minute or less dungeon runs because they've got to get their roulettes done and how dare anything like someone who's less experienced or a nifty side area in a dungeon slow that down.
Wall2Wall is standard cause there is no difficulty, and instead of upping the difficulty they just made "wall2wall" the core of dungeons. YOu dont design a game around min maxed stuff. Might as well remove dungeons and just clicking them on the duty finder instantly grants you the rewards if they wanna design the game around "wanna get it done in 15minutes so im back to afking in limsa" crowd