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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    Here you go I synced and solo'd The Burn as WAR. Even the darling of SB dungeon difficulty is a former shadow of itself.

    Full disclosure I wiped 3 times:
    1. A careless raw intuition mistake on a double trash mob pull
    2. And 2 times to figuring out how the hell to survive the add phase during the final boss because I couldn't meet the DPS check as solo WAR. Something that wouldn't have happened if I had even one more person doing something.

    What ends up happening is you end up encased in ice and the boss starts casting a TB on you. Kind of cruel.

    If this is soloable I'm sure every dungeon past this is too unless there's some incredibly cheap mechanic that forces multiple people being alive.

    I just wished the games core design was more fun than this. We always have to go looking for scraps of difficulty here and there. And I don't want savage or Extreme level difficulty everywhere either. Just midcore is fine. If everything was around the difficulty level of original CLL I would be happy.

    I even made several mistakes too, I didn't have to be perfect. For example during the first boss I had to reply to an email so I just end up standing in AOE's by accident and in the second boss I got rolled into the firewall for not paying attention to the carts.

    Here is the video of the clear:

    https://www.youtube.com/watch?v=xIgp...Aries%27Corner



    Sounds more like a need to nerf the crap out of tank heals over anything really.



    Even during arr I solod some stuff on PLD. First and 2nd bosses of halatali hm for instance.



    Yes, healing and tanking needs to be adjusted. I hate how tanks are just dps with high HP and defense in this game. At least in arr there was more interaction with your defensive skills in raids..



    I miss those days and it's why I just play a dps now, at least in raids. I was a tank main (PLD) from ARR launch until Stormblood. After that it's just been dps for the most part.
    (2)
    Last edited by Valkyrie_Lenneth; 03-18-2023 at 07:19 AM.

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Sounds more like a need to nerf the crap out of tank heals over anything really.



    Even during arr I solod some stuff on PLD. First and 2nd bosses of halatali hm for instance.



    Yes, healing and tanking needs to be adjusted. I hate how tanks are just dps with high HP and defense in this game. At least in arr there was more interaction with your defensive skills in raids..



    I miss those days and it's why I just play a dps now, at least in raids. I was a tank main (PLD) from ARR launch until Stormblood. After that it's just been dps for the most part.
    That's the mentality as to why this game is in the hole. Everyone thinks "Nerf" to me it sounds like they need to buff the difficulty of things so people have fun. If they didn't nerf things to the ground this wouldn't be possible.

    I agree with you though, mostly. I just hate nerfs as a solution.
    (8)
    Last edited by Ath192; 03-18-2023 at 07:30 AM.

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    That's the mentality as to why this game is in the hole. Everyone thinks "Nerf" to me it sounds like they need to buff the difficulty of things so people have fun. If they didn't nerf things to the ground this wouldn't be possible.

    I agree with you though, mostly. I just hate nerfs as a solution.

    I also hate nerfs, but in this case, to warrant a healer, stuff would have to hit so much harder that a tank couldn't keep itself alive with its own heals. Which kind of defeats the purpose of them having heals in the first place. So just remove/nerf the heals helps solve a lot of that problem. It doesn't fix healing, which needs other things. Esuna should matter again. We used to have targeted damage going out to randoms on top of raidwides and tank busters. Tank busters used to be a lot harder to cheese.



    We really just need a rework when it comes to encounter design, more so than job design, in some cases. But there's still other issues.
    (2)

  4. #4
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I also hate nerfs, but in this case, to warrant a healer, stuff would have to hit so much harder that a tank couldn't keep itself alive with its own heals. Which kind of defeats the purpose of them having heals in the first place. So just remove/nerf the heals helps solve a lot of that problem. It doesn't fix healing, which needs other things. Esuna should matter again. We used to have targeted damage going out to randoms on top of raidwides and tank busters. Tank busters used to be a lot harder to cheese.

    We really just need a rework when it comes to encounter design, more so than job design, in some cases. But there's still other issues.
    If they are going to take heals out they would have to add other damage buttons or some other complexity because otherwise you are stuck with 1,2,3. I still see a purpose as heals are supposed to prolong or delay how often a heal is necessary but encounters themselves should be the one to get damage buffs and not the player characters that should get nerfs.

    I do support things hitting so much harder. That's our one difference.

    In terms of encounter design yeah things should be much more random than scripted and healers especially need reasons to use more of their kit. Sleep should matter as well. MP management needs to be a bit tougher. Dungeons need more patterns to them not just long hallways.

    The thing is dungeons shouldnt be a roulette chore. They are constrained in design by this. Since people have to grind them for their daily crap they can't be anything else then braindead or they get shunned. The duty roulette and its daily use to grind stuff out is what's killing any creativity in this game.

    They say this game avoids grinds but it's a lie. The entire game turned into a giant grind because part of the game can't be grindy if ALL of it is grindy xD.

    Does anyone not see that all they do is grind the same roulette every day? how is this different than other MMO's if the design of each roulette is more or less the same. It's the biggest lie I swear.
    (0)
    Last edited by Ath192; 03-18-2023 at 07:47 AM.