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  1. #11
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,812
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gemina View Post
    Well....

    ARR - Wanderer's Palace HM: The last boss uses doom that can only be cleansed by healing to full. The effect can be avoided if not looking at the boss when he casts the ability.
    HW - The Vault: Charibert simply requires heals as his auto attack damage is constant on the tank throughout the fight. Probably still possible as WAR since you do have Equilibrium and Raw Intuition, plus Invuln going into this fight. I was really, really curious about this fight in particular.
    SB - The Burn: Pretty much self-explanatory. Without heals, Rime Wreath spam, which is unavoidable will eventually kill the DPS jobs and the healer. Mist randomness can make dodging a little tricky. The tank might be able to sustain themselves, but will be rough taking the creature down once everyone else is dead.
    ShB - Amaurot: Last boss is similar to Mist Dragon threat level.
    EW - The Dead Ends: Need to avoid mechanics from first boss. If inflicted, not having Esuna will kill the player. Same can be said for any boss that uses a doom mechanic really. Skilled players won't have too much issue.


    WAR healing is ridiculous, I'll back step a little bit and admit that for sure. They can even do heavy trash pulls without much assistance from the healer..
    Here you go I synced and solo'd The Burn as WAR. Even the darling of SB dungeon difficulty is a former shadow of itself.

    Full disclosure I wiped 3 times:
    1. A careless raw intuition mistake on a double trash mob pull
    2. And 2 times to figuring out how the hell to survive the add phase during the final boss because I couldn't meet the DPS check as solo WAR. Something that wouldn't have happened if I had even one more person doing something.

    What ends up happening is you end up encased in ice and the boss starts casting a TB on you. Kind of cruel.

    If this is soloable I'm sure every dungeon past this is too unless there's some incredibly cheap mechanic that forces multiple people being alive.

    I just wished the games core design was more fun than this. We always have to go looking for scraps of difficulty here and there. And I don't want savage or Extreme level difficulty everywhere either. Just midcore is fine. If everything was around the difficulty level of original CLL I would be happy.

    I even made several mistakes too, I didn't have to be perfect. For example during the first boss I had to reply to an email so I just end up standing in AOE's by accident and in the second boss I got rolled into the firewall for not paying attention to the carts.

    Here is the video of the clear:

    https://www.youtube.com/watch?v=xIgp...Aries%27Corner
    (10)
    Last edited by Ath192; 03-18-2023 at 07:05 AM.