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  1. #1
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    Funny coming from you, since you're the one who said dungeons get easier the higher we go. Now it's cheating for these dungeons to be used to determine how much healers are needed in them? Nearly all bosses use status effects, and I even pointed out doom mechanics that are used by bosses in EW. Certain mechanics such as Doom, and heavy bleeds will always require a healer to save you if you fail them. WAR healing is one of the reasons why I said I will choose the dungeon, but I gave examples of ShB and EW dungeons regardless of that. A WAR tank isn't always going to be in the group.

    Also whether or not a dungeon is fun is irrelevant here. But since you brought it up Wanderer's Palace HM is actually one of the more interesting and fun dungeons to run in ARR. Big pulls are possible there, the coffers drop decently priced mats on the MB and require a less linear path to get them, and the bosses aren't all that bad either.
    That was the point. To find a fun and dynamic dungeon. Which is why I gave Wanderer's Palace as an example to show that dungeons can actually be engaging. Just not many ShB-EW are unfortunately.

    And yeah, running ARR-HW as tank without a healer is harder than SB-EW. I don't know where the contradiction is? It's because we know that. So the challenge is to run tank without a healer for Stormblood+. (The joke is that it isn't)

    I feel like there was supposed to be some kinda gotcha that flew over my head.



    Quote Originally Posted by Zeastria View Post
    Makeing the content easier wasnt the point..rather it was to point out..
    that somebody may play bad... bc they are hold back by their disability...
    and that people should be less jugmental towards others..
    (everyone can get where want - if given enough time and practice (on most content))
    That's fair, and I believe Yoshi needs to provide more accessibility opportunities for those people. But I also believe they can provide engaging, threatening gameplay, while also providing accessibility options. Without diminishing the gameplay overall. Like XVI is doing with the story mode.
    (3)
    Last edited by R041; 03-17-2023 at 01:47 PM.