Quote Originally Posted by R041 View Post
Using ARR Hard and HW is cheating, they actually have status effects. I thought the challenge was to do SB - EW lol

Also because tank kits are just way too juicy now.

It's funny, because I gave that challenge a few pages ago. Go do Wanderer's Palace Hard as a normal group, sync. And just tell me if it's fun.
Funny coming from you, since you're the one who said dungeons get easier the higher we go. Now it's cheating for these dungeons to be used to determine how much healers are needed in them? Nearly all bosses use status effects, and I even pointed out doom mechanics that are used by bosses in EW. Certain mechanics such as Doom, and heavy bleeds will always require a healer to save you if you fail them. WAR healing is one of the reasons why I said I will choose the dungeon, but I gave examples of ShB and EW dungeons regardless of that. A WAR tank isn't always going to be in the group.

Also whether or not a dungeon is fun is irrelevant here. But since you brought it up Wanderer's Palace HM is actually one of the more interesting and fun dungeons to run in ARR. Big pulls are possible there, the coffers drop decently priced mats on the MB and require a less linear path to get them, and the bosses aren't all that bad either.