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  1. #121
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by SieyaM View Post
    This isn't just for dungeon trash, Savage and even ultimate become easy to the people who run them because they are never changing. Once a team learns the patterns and knows how to execute their rotation while performing them, it all becomes an easy grind.
    I mean sure, that's true for anything right. But that's not really part of the discussion because we know that's a fact. All 3 of these facts can be true, they don't diminish each other:
    1. You get better as you repeat the same content
    2. You get better as you play the same game
    3. XIV is washing the difficulty and engagement of casual gameplay

    If I go back in time and play ARR or HW with my same experience I have today, it wouldn't be easier than today's released casual content. It would also be more engaging overall. I might even have to use comms.
    (0)

  2. #122
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by R041 View Post
    We don't forget. We just don't cater every activity in the world to halt to the whims of the disabled. We give them appropriate avenues when available, but not everything can conform to every disability.

    That's why I was saying it'd be fine if they made a specific 'Story Mode', and sure if you're going to use Trust alright fine, maybe also let the Trust cheat in some way and always keep your HP topped off or something.
    But.. Maybe don't also wash the whole casual experience to cater to the lowest common denominator. They can add story mode cheats and reduce rewards. IDGAF.

    Hell, look at XVI - They're literally doing exactly that. The gameplay is still challenging, but they also give you a sort of story mode cheat for auto-casting/attacking/dodging.
    Makeing the content easier wasnt the point..rather it was to point out..
    that somebody may play bad... bc they are hold back by their disability...
    and that people should be less jugmental towards others..
    (everyone can get where want - if given enough time and practice (on most content))
    (1)

  3. #123
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by R041 View Post
    Using ARR Hard and HW is cheating, they actually have status effects. I thought the challenge was to do SB - EW lol

    Also because tank kits are just way too juicy now.

    It's funny, because I gave that challenge a few pages ago. Go do Wanderer's Palace Hard as a normal group, sync. And just tell me if it's fun.
    Funny coming from you, since you're the one who said dungeons get easier the higher we go. Now it's cheating for these dungeons to be used to determine how much healers are needed in them? Nearly all bosses use status effects, and I even pointed out doom mechanics that are used by bosses in EW. Certain mechanics such as Doom, and heavy bleeds will always require a healer to save you if you fail them. WAR healing is one of the reasons why I said I will choose the dungeon, but I gave examples of ShB and EW dungeons regardless of that. A WAR tank isn't always going to be in the group.

    Also whether or not a dungeon is fun is irrelevant here. But since you brought it up Wanderer's Palace HM is actually one of the more interesting and fun dungeons to run in ARR. Big pulls are possible there, the coffers drop decently priced mats on the MB and require a less linear path to get them, and the bosses aren't all that bad either.
    (1)

  4. #124
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    Funny coming from you, since you're the one who said dungeons get easier the higher we go. Now it's cheating for these dungeons to be used to determine how much healers are needed in them? Nearly all bosses use status effects, and I even pointed out doom mechanics that are used by bosses in EW. Certain mechanics such as Doom, and heavy bleeds will always require a healer to save you if you fail them. WAR healing is one of the reasons why I said I will choose the dungeon, but I gave examples of ShB and EW dungeons regardless of that. A WAR tank isn't always going to be in the group.

    Also whether or not a dungeon is fun is irrelevant here. But since you brought it up Wanderer's Palace HM is actually one of the more interesting and fun dungeons to run in ARR. Big pulls are possible there, the coffers drop decently priced mats on the MB and require a less linear path to get them, and the bosses aren't all that bad either.
    That was the point. To find a fun and dynamic dungeon. Which is why I gave Wanderer's Palace as an example to show that dungeons can actually be engaging. Just not many ShB-EW are unfortunately.

    And yeah, running ARR-HW as tank without a healer is harder than SB-EW. I don't know where the contradiction is? It's because we know that. So the challenge is to run tank without a healer for Stormblood+. (The joke is that it isn't)

    I feel like there was supposed to be some kinda gotcha that flew over my head.



    Quote Originally Posted by Zeastria View Post
    Makeing the content easier wasnt the point..rather it was to point out..
    that somebody may play bad... bc they are hold back by their disability...
    and that people should be less jugmental towards others..
    (everyone can get where want - if given enough time and practice (on most content))
    That's fair, and I believe Yoshi needs to provide more accessibility opportunities for those people. But I also believe they can provide engaging, threatening gameplay, while also providing accessibility options. Without diminishing the gameplay overall. Like XVI is doing with the story mode.
    (3)
    Last edited by R041; 03-17-2023 at 01:47 PM.

  5. #125
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renalt View Post
    Yo what server you guys doing this? I kinda want to be a DPS in this group. The fury between you two is doing it for me and now I just want to experience it first hand.
    Her server is in AU so travel is not possible as far as I know. Your server however is in NA, so if you still have the itch, I can try to set something up this weekend and bring you along. Just remember I'm not tossing any heals, and this includes for DPS players and myself as well.
    (0)

  6. #126
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by R041 View Post
    That was the point. To find a fun and dynamic dungeon. Which is why I gave Wanderer's Palace as an example to show that dungeons can actually be engaging. Just not many ShB-EW are unfortunately.

    And yeah, running ARR-HW as tank without a healer is harder than SB-EW. I don't know where the contradiction is? It's because we know that. So the challenge is to run tank without a healer for Stormblood+.

    I feel like there was supposed to be some kinda gotcha that flew over my head.
    Probably because there is. You're not the one who gets to sets up the parameters of the challenge, and I have no idea why you're under this impression. The challenge was given to the original poster I quoted several pages back, who did indeed say ShB-EW, and I already mentioned which dungeons from these expansions I planned on going into.

    However, you are the one that stated why pick a "Diamond in the rough?", so I was happy to oblige by picking a dungeon from each expansion since you're the one who originally stated that dungeons get easier as we go higher. So I'll ask you again, do you truly believe that the bosses from instances like Sastasha or Wanderer's Palace HM or harder than bosses from instances like Ktisis Hyperboreia or Lapis Manalis? Forget the trash pulls. No one cares about those.
    (1)

  7. #127
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    Probably because there is. You're not the one who gets to sets up the parameters of the challenge, and I have no idea why you're under this impression. The challenge was given to the original poster I quoted several pages back, who did indeed say ShB-EW, and I already mentioned which dungeons from these expansions I planned on going into.

    However, you are the one that stated why pick a "Diamond in the rough?", so I was happy to oblige by picking a dungeon from each expansion since you're the one who originally stated that dungeons get easier as we go higher. So I'll ask you again, do you truly believe that the bosses from instances like Sastasha or Wanderer's Palace HM or harder than bosses from instances like Ktisis Hyperboreia or Lapis Manalis? Forget the trash pulls. No one cares about those.
    Alright, alright - But you can't skew the results by using the exceptions of each expansion. That's pretty weak. lol

    If we were being genuine about this, we should take WAR + 3 DPS and run through all dungeons, in every expansion. I would honestly be curious to see the results of that, and could even be convinced to participate. It could take weeks, or months.

    Now I'm more on the side of science, this is a weird competition.

    Also, if people do this - We should make a new thread for it and write results and struggles.
    (6)
    Last edited by R041; 03-17-2023 at 02:03 PM.

  8. #128
    Player
    Chloe_Saunders's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    151
    Character
    Victoria Neversong
    World
    Seraph
    Main Class
    Black Mage Lv 86
    Im still a lowbie but it seems like for the class/job itself there shouldn't be an excuse for failing it. I mean you bring up your log read it, and common sense seems to be enough. Pop a buff or rotation to increase your dmg first like twin snakes on monk, then dot etc seems rather simple minded with a little reading and common sense. Ninja is a bit rougher so far from what i've leveled up remembering which signs to do, (working on not messing this up myself) but seems like keep huton up like all other jobs, seems like all one really needs is a little reading to know what one to pop first, then just follow the glow and keep your cds rotating.

    I don't think its toxic for someone to expect someon to read the skills, and to use a little common sense on placement. Doesn't seem that confusing


    sorry for my wording and if this was mean, it just seems like the classes themself require barely anything but simple common sense and reading.
    (2)
    Last edited by Chloe_Saunders; 03-17-2023 at 02:07 PM.

  9. #129
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by R041 View Post
    Alright, alright - But you can't skew the results by using the exceptions of each expansion. That's pretty weak. lol

    If we were being genuine about this, we should take WAR + 3 DPS and run through all dungeons, in every expansion. I would honestly be curious to see the results of that, and could even be convinced to participate. It could take weeks, or months.

    Now I'm more on the side of science, this is a weird competition.

    Also, if people do this - We should make a new thread for it and write results and struggles.
    I decided to do Amaurot solo as WAR and ilvl sync'd just to see how far I'd go. It took around 7 minutes to beat the first pack (single pull style because no way a level+ilevel sync'd WAR is surviving a w2w on their own) and I just went "nah, this is too boring" and quit. Because all I'm doing is jumping from single target to AoE (Raw Intuition heals) and that's just not exciting.

    but hey, didn't need a healer for that at least.
    (5)

  10. #130
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Gemina View Post
    Her server is in AU so travel is not possible as far as I know. Your server however is in NA, so if you still have the itch, I can try to set something up this weekend and bring you along. Just remember I'm not tossing any heals, and this includes for DPS players and myself as well.
    If I Bard it would I be allowed to use my party mitigation and my Bard version of Esuna?
    (1)

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