This isn't just for dungeon trash, Savage and even ultimate become easy to the people who run them because they are never changing. Once a team learns the patterns and knows how to execute their rotation while performing them, it all becomes an easy grind.NIN and MNK without Variant Cure? Actually the trash don't really hurt at all, and the bosses have like 95% avoidable damage. So I can see that. BUT.. Still. Shit was WAY too easy.
The problem is that encounter design and classes have been adjusted over time to the point SE has min-maxed everything for us already. There's basically no adjustment to be made on your end, and you can slam your face against the keyboard for all dungeon trash.
Why make the trash fun, when you can just make the trash even trashier? Just.. Remove it at this point, we'd all be happier for it tbh. Give me a dungeon where we just do 3 back to back bosses and I'd be fucking HYPE. It's like the only reason we're even keeping trash around is to give Tanks something to do. Because we already know you barely need to manage boss positions anymore.
It's like they just gut shit, but still hold onto it's corpse just because.
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