I'm sorry if I am repeating other people's points but I haven't had time to read the whole thread.

FFXIV, in my experience, has a terribly large gap between the skill floor of the player base and its skill ceiling and the primary reason for this to exist, in my opinion, is that most content in the game does not require a player to be performing at even 50% of their ability.

Healing in dungeons is relatively easy thanks to how powerful tank self-healing is and how low damage output of monsters generally is. I can't think of a time I've used a hard-cast heal in dungeons this expansion.

Alliance raid content and normal trial content don't have hard enrages and you can limp through the encounters with dozens of deaths.

These two things combined has lead to a group of the player base that wants to perform well and clear things as quickly as possible and a second set that is just fine pressing one-button and getting their clear. It's easy to see how the former would resent the latter and feel that they're carrying their dead-weight. I personally feel my time is being disrespected by players that put in the minimum effort. The game isn't *that* complex and it's pretty easy to sort a single- and multi-target damage rotation. Your hotbar even lights up, yet I've still come across players obviously not even doing their 1-2-3 combo.

It's frustrating, and I would like to see content be more difficult in the future - not significantly so, but enough that players need to learn the basics of the game.