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  1. #61
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Adeacia View Post
    It's like you won't be happy until Sastasha has ultimate mechanics in it since you'd say everything else is too easy.
    Why do people keep bringing up Sastasha, when we have a perfectly good Aurum Vale to reference? lol
    Or Wanderer's Palace (Hard)

    You're all also talking about bosses, but we're not comparing Trials here, we're comparing Dungeons. You're forgetting about half of the whole experience. You know, the walking forward and being mindless?

    And past 64, if you have an RDM then your party just never dies. Wiping in a dungeon these days is basically unheard of with the kits we have, and the trash certainly never got harder. They choose your pull count now.

    Actually yeah, someone go do Wanderer's Palace (Hard) synced, come back and let me know if it was easy and if you had fun.
    (1)
    Last edited by R041; 03-17-2023 at 12:02 AM.

  2. #62
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Dungeon difficulty has slowly gone up in terms of mechanics, but the overall difficulty has gone down based on the maximum survival threshold of our job's toolkit went up in a party setting. Look no further than how tanks improved from Stormblood's dungeons in a 4-man / Shadowbringers' dungeons during Shadowbringers expansion and Endwalker dungeons in a 4-man currently.
    A lot of players are reaching their effective skill cap after a decade of content difficulty growth. SE has to be cautious about increasing difficulty in the MSQ as s result. They're going to have performance data they can analyze to see where players start having difficulties.

    That's going to disappoint those seeking increasing challenge, especially if SE doesn't increase the amount of side content with higher difficulty.

    Quote Originally Posted by AnotherPerson View Post

    There's a huge reason why people say healers feel very superfluous in dungeons for that reason, and would rather have more engaging DPS gameplay when they are stuck pressing 1-1-1-1-1-1-1 in Endwalker -- and is magnified even more than Shadowbringers now that tanks no longer require as much attention on external healing with each passing expansion. Between big differences in maximum ILVL sync through gear and lots of skills, there's so much leeway that the difficulty feels like it has gotten lower, especially with how predictable mechanics are once you seen them enough times.
    I rarely feel superfluous as a healer but then I stick to the more casual friendly content where we're more likely to run into players who are skill challenged.

    That's where SE starts having problems when it comes to healer design. Too many abilities overwhelm healers who are better off in casual content. Not enough abilities and you bore healers in high end content.

    Makes me wonder if MMOs should add in horizontal progression with respect to abilities within content. I'm thinking in terms of something like Duty actions but with a more general use within an encounter compared to the Duty action very specific use. But that also edges dangerously toward the borrowed power systems that WoW was using and which were ultimately leaving players unhappy.
    (3)
    Last edited by Jojoya; 03-17-2023 at 12:03 AM.

  3. #63
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gemina View Post
    The dungeon difficulty I'm referring to belongs to the bosses. What later dungeons have a lot more of than earlier ones are a guaranteed wipe if the healer eats dirt and there is not another job like RDM or SMN to raise them. If you're a healer in these instances, I would worry a lot less about getting a tank who knows what to do, and make sure you're staying on your own feet. If you die, the wipe is pretty much entirely on you.
    Or you can get a Tank that knows what they're doing and can solo practically any boss from ShB-EW with little issue.

    The last dungeon boss that I'd argue has any semblance of challenge is the Mist Dragon in the Burn
    (11)

  4. #64
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Or you can get a Tank that knows what they're doing and can solo practically any boss from ShB-EW with little issue.

    The last dungeon boss that I'd argue has any semblance of challenge is the Mist Dragon in the Burn
    Care to test your mettle, bub? Come with me into a dungeon of my choosing. You tank, and I'll go as heals, and I'm simply not going to heal you. Let's see how you do. You game?
    (4)

  5. #65
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,259
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    There are far fewer opportunities to have that "oh, I've been doing things wrong. I should change my playstyle" moment. Between duty support npcs and the terms of service scaring real players from speaking up, it's no wonder that we get people at 90 who don't know what they're doing and make things take way longer than they should. Some of the people playing this game today would have meltdowns if they had to exist in the mmo communities of the mid 2000's, where people would just flame you until you got better or left their group. Not saying we should go back to that, just that it used to be the opposite end of the spectrum.
    (3)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  6. #66
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Jojoya View Post
    A lot of players are reaching their effective skill cap after a decade of content difficulty growth.
    People are at lv90 content spamming cure 1. They havent reached their skill cap, the content is just so easy that they get carried through it
    (13)

  7. #67
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shinkuno View Post
    i wonder if you realize that you basically say that its easier without realizing
    I wonder if you even know how to read.
    (1)

  8. #68
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Gemina View Post
    I wonder if you even know how to read.
    Apparently better than you
    (17)

  9. #69
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gemina View Post
    Care to test your mettle, bub? Come with me into a dungeon of my choosing. You tank, and I'll go as heals, and I'm simply not going to heal you. Let's see how you do. You game?
    I mean I think he’s kind of right. I’d take you up on this offer if you need proof. Never tried it so even if I fail and prove you right it’ll be fun. But it’s up to you.

    Just remember he specified SHB-EW era.
    (13)

  10. #70
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Gemina View Post
    This sounds like you're regurgitating the thoughts of the echo chamber, but lack of experience healing in dungeons has you making any sense of it.
    This is so rich coming from you, someone who has waxed philosophic about how the state of healing is fine in high end content despite not actually doing any of that content.
    (13)

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