Quote Originally Posted by Gemina View Post
No they don't. Are you going to seriously sit there and tell me tell me that Sastasha is harder than the Lapis Manalis, or that Ifrit on NM is harder than Cagnazzo?

The only thing about dungeons that gets easier are handling large trash pulls, and this happens as a result of getting additional abilities that help sustain the tank, and burn mobs to a crisp. That's it.

As far as dungeon bosses go, the difficulty just depends on the type of mechanics the devs decide to throw at the players, and how punishing they are for failing. A good example of a dungeon being less difficult than the dungeon before it would be The Aitiascope in comparison to Ktisis Hyperboreia. I've witnessed the last two bosses of the latter just wreck parties who are not prepared, thinking they'll just skate through these two goons. I'm not saying that the mechanics for these bosses are crazy difficult, but they do require you to pay attention to what is going onscreen instead of tunnel visioning in your rotation.

Difficulty is also relative. Just because something is easy for you, does not mean it is for everyone. Quit gaslighting.
If people actually used their buttons instead of still spamming cure 1 in lv90 content, then yes current dungeons would be a million times easier than mid ARR/HW dungeons where you are strippe off all your tools. When i get a tank that knows what to do, i never have to use half my kit cause its just that easy