Quote 引用元:DixieBellOCE 投稿を閲覧
The answer is simple. There is no reason to get better at the game.

XIV offers such a casual experience that the player base has never had a reason to actually get better at game mechanics outside of those who wish to participate in Extreme/Savage/Ultimate content.

The player base get babysat through the entire game, even get difficulty DROPS in MSQ instances because.. it is too hard?

There is no reason to babysit people. People adapt and become better players by being challenged, even if it is only a small challenge.

There will always be that crowd that shouts for nerfs to content because they don't want to actually have to learn to play the game, Those players will complain about everything that makes them have to actually think while playing.

Content does not have to be 'Extreme/Savage' level of difficulty to be challenging. The final duty in 6.0 was a good example of this. It was not hard, but it DID challenge people and they learned from their mistakes and eventually cleared it.

What could change?
What incentives would be required to get people to try out new content?

Who knows, Discuss below.
As there no need for it. What you get from it? The harder content normally do not drop any thing people need. No good looking glams. and you can just do it later unsinked 10 level stronger that the content really need.there need to be more that 5% of harder content for people to care.
One more problem is the % of players that even care to finish the msq so they can open this harder content. If you look around you be surprised how much never finish the msq.