World PK is garbage and I'm glad it's not present in this game. I've quit other MMO's explicitly for having that single feature.
World PK is garbage and I'm glad it's not present in this game. I've quit other MMO's explicitly for having that single feature.
Last edited by Xirean; 03-22-2023 at 01:25 AM.
Whilst players that dont give a rats for pvp standing there asking themselves how anyone could be such a jerk, looking at their unfinished questlog which has been stalled by some selfish moron..then say why am I paying for this when other MODERN games dont allow this kind of asshattery..yeah ima play ESO.and you see one or two just messing around killing NPCs
Bye.
WOWs "wurld pee vee pee" is the hallmark of a dying game with backwards, archaic gameplay locked in a 2004 mindset. The game and its mechanics are primitive, dated and out of step with MODERN game design.
Last edited by VelKallor; 03-21-2023 at 04:02 PM.
Can someone explain how we ended up on the topic of world pvp and why anyone thinks that's a good idea?
I like having the option to do most of the content in the game without someone trying to grief me. I do play FPS though so if you want to play OW, Val or CSGO we always could do that instead. I mean I'm sure there's a reason you want to attack players that aren't fighting back in a game where that's not normal rather than you know, playing a game with combat in it.
The jump should be similar to the hard mode difficulty jump from the ARR/HW days and should be applied to the level cap dungeons. If they are gonna be call the roulette the expert roulette then they should be challenging, at least for the first few weeks they are out before people out gear them. As I said before, I'm mostly fine with the MSQ dungeons staying relatively easy, though I would like to see them have more difficulty and then have a story mode style difficulty applied to trust runs, but that would probably add more dev time that the devs don't want to do so I feel like a solid compromise is to make level cap dungeons actual hard mode difficulty, like a step below extremes.Ok, let's try this again. As it currently stands, the opposition for keeping things the way it is would very likely be winning by miles for this debate. Perhaps some dungeons could stand to have an increase in difficulty, but we need a baseline for how much more difficult. Don't go overboard since we do need to warm players up for higher challenges rather than brick wall them. MMOs do need a flow of new players whether we like it or not to keep the support up for it.
I will try to re-summarize from the very first post. The OP Dixie said he / she feels that the game is not as hard as they would like it to be since the game does not push us to. They understand that Extreme / Savage difficulty is obviously overboard for story dungeons. They like the difficulty of the 6.0 trial boss as a way to introduce more challenge. They are also debating if there are reward incentives to entice players to give the slight bump in challenge a go.
Yaaaaa.... no thanks.I'm 100% with you on this. I miss the days of BC/WotLK days when World Defense would go off and you see one or two just messing around killing NPCs so a gank squad comes in and puts them down...and then they get some friends and now you're outnumbered and getting ganked, then you get more back up and so forth until a huge war is just going on outside the village and it goes on for like an hour until both sides eventually get tired of killing each other.
I would like it if 14 had it but it also makes total sense that it is not a thing in this game.
I LOVE pvp, but when I'm doing pve stuff I want to be left alone and not have to be constantly looking over my shoulder to avoid being ganked. Modes like battlegrounds and frontlines exist for people who enjoy large scale pvp and arena pvp is more intense and enjoyable than the random small skirmishes in open world where its just mostly higher levels looking for low levels to one shot.
Last edited by Ransu; 03-21-2023 at 11:40 PM.
Can someone explain how we ended up on the topic of world pvp and why anyone thinks that's a good idea?
I like having the option to do most of the content in the game without someone trying to grief me. I do play FPS though so if you want to play OW, Val or CSGO we always could do that instead. I mean I'm sure there's a reason you want to attack players that aren't fighting back in a game where that's not normal rather than you know, playing a game with combat in it.
I feel like treating World PvP as some sort of sin choice kinda... eh. It really limits creativity in general. Personally I had a lot of fun with World PvP in a lot of different games I played, although I don't feel like it fits in every type of game. Not every MMO should have it but some games are actually enjoyed because of this as well.
It is just a niche aspect. Much like people hardly enjoy a lot of the fluffy of FFXIV and feel like the way the story is told is dated, it does not truly appeal to everyone but that does not mean that it is the worst choice ever, there are plenty of people that enjoy it enough.
World PvP is just a fancy way to say "griefing". Sure, "For the Alliance" or "For the Horde" is a fun event, but it happens like ... twice a year? 99% of time it's "let's go kill the lowbie because lol".
That's why I said "like savage or ultimate". I never said that a person isn't worth because they do not raid, that is your own insecurities regarding raiding that shows every single thread speaking. I spend most of my time fishing lately... But regardless, it is not uncommon to act like endgame is the hardest content available in a game with a progression/content such as FFXIV, so I'm not sure why you are surprised with that statement, it is not like it is a sandbox game.
Endgame is whatever we want it to be...FF 14 isnt raid or die, nor is it in anyway raid reliant or dependant, your determination of 'worth" based on who raids is basically...idiotic.
The game is playable and clearable without third party tools...your reliance on these is a YOU problem.
I also literally told you how you can clear most of the game without ever knowing if you are optimizing your class or not, so still, you proved my point yet again. Fact remains that there is no system in-game to actually tell you if you are pushing your class to the limit or not so many people do not know if they are good at their class or not. I have been the person that is probably bad and does not even know if I'm being bad, because there is no way to know unless I go through the hassle of installing a dps meter but given that I don't really raid, I never really had the energy to do that.
Not really. You have games such as E.V.E or even BDO where PVP plays a completely different role to the game, in E.V.E it is deeply tied to the economy, same with Albion, etc. There are more games out there and World PVP does not really mean "plays like WoW".
Last edited by Melorie; 03-21-2023 at 11:51 PM.
Uhm ... I don't think those comparison make any sense though? The reason WoW and FF14 are often compared because they're direct peer to peer, they're comparable. E.V.E is built from the ground up to be around PvP, it's not a feature, it's the game itself. BDO also based on a completely different model and approach, like ... it's almost built as an antithesis to FF14 in the sense it entire focus on open world playing, so of course it allow world PvP. Even that, I know plenty of BDO players wish they don't have to deal with it. Doing it different doesn't mean doing it better. At least WoW give you an opt-out clause on PvE server, whether BDO you will have to content locked yourself if you don't want PvP.
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